#include "llvm/Support/CommandLine.h"
using namespace llvm;
+static cl::opt<bool>
+ScavengeFrameIndexVals("arm-virtual-frame-index-vals", cl::Hidden,
+ cl::init(false),
+ cl::desc("Resolve frame index values via scavenging in PEI"));
+
static cl::opt<bool>
ReuseFrameIndexVals("arm-reuse-frame-index-vals", cl::Hidden, cl::init(false),
cl::desc("Reuse repeated frame index values"));
}
bool ARMBaseRegisterInfo::
requiresFrameIndexScavenging(const MachineFunction &MF) const {
- return true;
+ return ScavengeFrameIndexVals;
}
// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
MBB.erase(I);
}
+/// findScratchRegister - Find a 'free' ARM register. If register scavenger
+/// is not being used, R12 is available. Otherwise, try for a call-clobbered
+/// register first and then a spilled callee-saved register if that fails.
+static
+unsigned findScratchRegister(RegScavenger *RS, const TargetRegisterClass *RC,
+ ARMFunctionInfo *AFI) {
+ unsigned Reg = RS ? RS->FindUnusedReg(RC) : (unsigned) ARM::R12;
+ assert(!AFI->isThumb1OnlyFunction());
+ return Reg;
+}
+
unsigned
ARMBaseRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator II,
int SPAdj, int *Value,
// Must be addrmode4.
MI.getOperand(i).ChangeToRegister(FrameReg, false, false, false);
else {
- ScratchReg = MF.getRegInfo().createVirtualRegister(ARM::GPRRegisterClass);
- *Value = Offset;
+ if (!ScavengeFrameIndexVals) {
+ // Insert a set of r12 with the full address: r12 = sp + offset
+ // If the offset we have is too large to fit into the instruction, we need
+ // to form it with a series of ADDri's. Do this by taking 8-bit chunks
+ // out of 'Offset'.
+ ScratchReg = findScratchRegister(RS, ARM::GPRRegisterClass, AFI);
+ if (ScratchReg == 0)
+ // No register is "free". Scavenge a register.
+ ScratchReg = RS->scavengeRegister(ARM::GPRRegisterClass, II, SPAdj);
+ } else {
+ ScratchReg = MF.getRegInfo().createVirtualRegister(ARM::GPRRegisterClass);
+ *Value = Offset;
+ }
if (!AFI->isThumbFunction())
emitARMRegPlusImmediate(MBB, II, MI.getDebugLoc(), ScratchReg, FrameReg,
Offset, Pred, PredReg, TII);
Offset, Pred, PredReg, TII);
}
MI.getOperand(i).ChangeToRegister(ScratchReg, false, false, true);
- if (!ReuseFrameIndexVals)
+ if (!ReuseFrameIndexVals || !ScavengeFrameIndexVals)
ScratchReg = 0;
}
return ScratchReg;