+
+define <4 x float> @PR22390(<4 x float> %a, <4 x float> %b) {
+; SSE2-LABEL: PR22390:
+; SSE2: # BB#0: # %entry
+; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0,1,2]
+; SSE2-NEXT: movaps %xmm0, %xmm2
+; SSE2-NEXT: movss {{.*#+}} xmm2 = xmm1[0],xmm2[1,2,3]
+; SSE2-NEXT: addps %xmm0, %xmm2
+; SSE2-NEXT: movaps %xmm2, %xmm0
+; SSE2-NEXT: retq
+;
+; SSSE3-LABEL: PR22390:
+; SSSE3: # BB#0: # %entry
+; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0,1,2]
+; SSSE3-NEXT: movaps %xmm0, %xmm2
+; SSSE3-NEXT: movss {{.*#+}} xmm2 = xmm1[0],xmm2[1,2,3]
+; SSSE3-NEXT: addps %xmm0, %xmm2
+; SSSE3-NEXT: movaps %xmm2, %xmm0
+; SSSE3-NEXT: retq
+;
+; SSE41-LABEL: PR22390:
+; SSE41: # BB#0: # %entry
+; SSE41-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0,1,2]
+; SSE41-NEXT: blendps {{.*#+}} xmm1 = xmm1[0],xmm0[1,2,3]
+; SSE41-NEXT: addps %xmm1, %xmm0
+; SSE41-NEXT: retq
+;
+; AVX-LABEL: PR22390:
+; AVX: # BB#0: # %entry
+; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,0,1,2]
+; AVX-NEXT: vblendps {{.*#+}} xmm1 = xmm1[0],xmm0[1,2,3]
+; AVX-NEXT: vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT: retq
+entry:
+ %s1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 0, i32 1, i32 2>
+ %s2 = shufflevector <4 x float> %s1, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
+ %r2 = fadd <4 x float> %s1, %s2
+ ret <4 x float> %r2
+}