Improve DAG combine pass on certain IR vector patterns
Loading 2 2x32-bit float vectors into the bottom half of a 256-bit vector
produced suboptimal code in AVX2 mode with certain IR combinations.
In particular, the IR optimizer folded 2f32 + 2f32 -> 4f32, 4f32 + 4f32
(undef) -> 8f32 into a 2f32 + 2f32 -> 8f32, which seems more canonical,
but then mysteriously generated rather bad code; the movq/movhpd combination
didn't match.
The problem lay in the BUILD_VECTOR optimization path. The 2f32 inputs
would get promoted to 4f32 by the type legalizer, eventually resulting
in a BUILD_VECTOR on two 4f32 into an 8f32. The BUILD_VECTOR then, recognizing
these were both half the output size, concatted them and then produced
a shuffle. However, the resulting concat + shuffle was more complex than
it should be; in the case where the upper half of the output is undef, we
probably want to generate shuffle + concat instead.
This enhancement causes the vector_shuffle combine step to recognize this
suboptimal pattern and correct it. I included it there instead of in BUILD_VECTOR
in case the same suboptimal pattern occurs for other reasons.
This results in the optimizer correctly producing the optimal movq + movhpd
sequence for all three variations on this IR, even with AVX2.
I've included a test case.
Radar link: rdar://problem/
19287012
Fix for PR 21943.
From: Fiona Glaser <fglaser@apple.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@226360
91177308-0d34-0410-b5e6-
96231b3b80d8