<< " virtual bool needsStackRealignment(const MachineFunction &) const\n"
<< " { return false; }\n"
<< " unsigned getSubReg(unsigned RegNo, unsigned Index) const;\n"
+ << " unsigned getSubRegIndex(unsigned RegNo, unsigned SubRegNo) const;\n"
<< "};\n\n";
const std::vector<CodeGenRegisterClass> &RegisterClasses =
public:
RegisterSorter(std::map<Record*, std::set<Record*>, LessRecord> &RS)
- : RegisterSubRegs(RS) {};
+ : RegisterSubRegs(RS) {}
bool operator()(Record *RegA, Record *RegB) {
// B is sub-register of A.
// Emit the register list now.
OS << " // " << Name
<< " Register Class Value Types...\n"
- << " static const MVT " << Name
+ << " static const EVT " << Name
<< "[] = {\n ";
for (unsigned i = 0, e = RC.VTs.size(); i != e; ++i)
OS << getEnumName(RC.VTs[i]) << ", ";
}
OS<<"\n const TargetRegisterDesc RegisterDescriptors[] = { // Descriptors\n";
- OS << " { \"NOREG\",\t\"NOREG\",\t0,\t0,\t0 },\n";
+ OS << " { \"NOREG\",\t0,\t0,\t0 },\n";
// Now that register alias and sub-registers sets have been emitted, emit the
// register descriptors now.
for (unsigned i = 0, e = Registers.size(); i != e; ++i) {
const CodeGenRegister &Reg = Registers[i];
OS << " { \"";
- if (!Reg.TheDef->getValueAsString("AsmName").empty())
- OS << Reg.TheDef->getValueAsString("AsmName");
- else
- OS << Reg.getName();
- OS << "\",\t\"";
OS << Reg.getName() << "\",\t";
if (RegisterAliases.count(Reg.TheDef))
OS << Reg.getName() << "_AliasSet,\t";
OS << " };\n";
OS << " return 0;\n";
OS << "}\n\n";
+
+ OS << "unsigned " << ClassName
+ << "::getSubRegIndex(unsigned RegNo, unsigned SubRegNo) const {\n"
+ << " switch (RegNo) {\n"
+ << " default:\n return 0;\n";
+ for (std::map<Record*, std::vector<std::pair<int, Record*> > >::iterator
+ I = SubRegVectors.begin(), E = SubRegVectors.end(); I != E; ++I) {
+ OS << " case " << getQualifiedName(I->first) << ":\n";
+ for (unsigned i = 0, e = I->second.size(); i != e; ++i)
+ OS << " if (SubRegNo == "
+ << getQualifiedName((I->second)[i].second)
+ << ") return " << (I->second)[i].first << ";\n";
+ OS << " return 0;\n";
+ }
+ OS << " };\n";
+ OS << " return 0;\n";
+ OS << "}\n\n";
// Emit the constructor of the class...
OS << ClassName << "::" << ClassName