static unsigned getResultPatternCost(TreePatternNode *P,
CodeGenDAGPatterns &CGP) {
if (P->isLeaf()) return 0;
-
+
unsigned Cost = 0;
Record *Op = P->getOperator();
if (Op->isSubClassOf("Instruction")) {
/// getResultPatternCodeSize - Compute the code size of instructions for this
/// pattern.
-static unsigned getResultPatternSize(TreePatternNode *P,
+static unsigned getResultPatternSize(TreePatternNode *P,
CodeGenDAGPatterns &CGP) {
if (P->isLeaf()) return 0;
struct PatternSortingPredicate {
PatternSortingPredicate(CodeGenDAGPatterns &cgp) : CGP(cgp) {}
CodeGenDAGPatterns &CGP;
-
+
bool operator()(const PatternToMatch *LHS, const PatternToMatch *RHS) {
const TreePatternNode *LHSSrc = LHS->getSrcPattern();
const TreePatternNode *RHSSrc = RHS->getSrcPattern();
-
+
if (LHSSrc->getNumTypes() != 0 && RHSSrc->getNumTypes() != 0 &&
LHSSrc->getType(0) != RHSSrc->getType(0)) {
MVT::SimpleValueType V1 = LHSSrc->getType(0), V2 = RHSSrc->getType(0);
if (MVT(V1).isVector() != MVT(V2).isVector())
return MVT(V2).isVector();
-
+
if (MVT(V1).isFloatingPoint() != MVT(V2).isFloatingPoint())
return MVT(V2).isFloatingPoint();
}
-
+
// Otherwise, if the patterns might both match, sort based on complexity,
// which means that we prefer to match patterns that cover more nodes in the
// input over nodes that cover fewer.
unsigned RHSSize = RHS->getPatternComplexity(CGP);
if (LHSSize > RHSSize) return true; // LHS -> bigger -> less cost
if (LHSSize < RHSSize) return false;
-
+
// If the patterns have equal complexity, compare generated instruction cost
unsigned LHSCost = getResultPatternCost(LHS->getDstPattern(), CGP);
unsigned RHSCost = getResultPatternCost(RHS->getDstPattern(), CGP);
if (LHSCost < RHSCost) return true;
if (LHSCost > RHSCost) return false;
-
+
unsigned LHSPatSize = getResultPatternSize(LHS->getDstPattern(), CGP);
unsigned RHSPatSize = getResultPatternSize(RHS->getDstPattern(), CGP);
if (LHSPatSize < RHSPatSize) return true;
if (LHSPatSize > RHSPatSize) return false;
-
+
// Sort based on the UID of the pattern, giving us a deterministic ordering
// if all other sorting conditions fail.
assert(LHS == RHS || LHS->ID != RHS->ID);
void DAGISelEmitter::run(raw_ostream &OS) {
EmitSourceFileHeader("DAG Instruction Selector for the " +
CGP.getTargetInfo().getName() + " target", OS);
-
+
OS << "// *** NOTE: This file is #included into the middle of the target\n"
<< "// *** instruction selector class. These functions are really "
<< "methods.\n\n";
// We want to process the matches in order of minimal cost. Sort the patterns
// so the least cost one is at the start.
std::sort(Patterns.begin(), Patterns.end(), PatternSortingPredicate(CGP));
-
-
+
+
// Convert each variant of each pattern into a Matcher.
std::vector<Matcher*> PatternMatchers;
for (unsigned i = 0, e = Patterns.size(); i != e; ++i) {
break;
}
}
-
+
Matcher *TheMatcher = new ScopeMatcher(&PatternMatchers[0],
PatternMatchers.size());