std::vector<Record*> Results;
std::vector<Record*> Operands;
std::vector<Record*> ImpResults;
- std::vector<Record*> ImpOperands;
TreePatternNode *ResultPattern;
public:
DAGInstruction(TreePattern *TP,
const std::vector<Record*> &results,
const std::vector<Record*> &operands,
- const std::vector<Record*> &impresults,
- const std::vector<Record*> &impoperands)
+ const std::vector<Record*> &impresults)
: Pattern(TP), Results(results), Operands(operands),
- ImpResults(impresults), ImpOperands(impoperands),
- ResultPattern(0) {}
+ ImpResults(impresults), ResultPattern(0) {}
const TreePattern *getPattern() const { return Pattern; }
unsigned getNumResults() const { return Results.size(); }
unsigned getNumOperands() const { return Operands.size(); }
unsigned getNumImpResults() const { return ImpResults.size(); }
- unsigned getNumImpOperands() const { return ImpOperands.size(); }
const std::vector<Record*>& getImpResults() const { return ImpResults; }
void setResultPattern(TreePatternNode *R) { ResultPattern = R; }
return ImpResults[RN];
}
- Record *getImpOperand(unsigned ON) const {
- assert(ON < ImpOperands.size());
- return ImpOperands[ON];
- }
-
TreePatternNode *getResultPattern() const { return ResultPattern; }
};
unsigned getAddedComplexity() const { return AddedComplexity; }
std::string getPredicateCheck() const;
+
+ /// Compute the complexity metric for the input pattern. This roughly
+ /// corresponds to the number of nodes that are covered.
+ unsigned getPatternComplexity(const CodeGenDAGPatterns &CGP) const;
};
// Deterministic comparison of Record*.
TreePatternNode*> &InstInputs,
std::map<std::string,
TreePatternNode*> &InstResults,
- std::vector<Record*> &InstImpInputs,
std::vector<Record*> &InstImpResults);
};
} // end namespace llvm