EXPECT_EQ(0u, NonDefaultConstructible::Destructions);
}
+struct MoveOnly {
+ static unsigned MoveConstructions;
+ static unsigned Destructions;
+ static unsigned MoveAssignments;
+ int val;
+ explicit MoveOnly(int val) : val(val) {
+ }
+ MoveOnly(MoveOnly&& other) {
+ val = other.val;
+ ++MoveConstructions;
+ }
+ MoveOnly &operator=(MoveOnly&& other) {
+ val = other.val;
+ ++MoveAssignments;
+ return *this;
+ }
+ ~MoveOnly() {
+ ++Destructions;
+ }
+ static void ResetCounts() {
+ MoveConstructions = 0;
+ Destructions = 0;
+ MoveAssignments = 0;
+ }
+};
+
+unsigned MoveOnly::MoveConstructions = 0;
+unsigned MoveOnly::Destructions = 0;
+unsigned MoveOnly::MoveAssignments = 0;
+
+TEST_F(OptionalTest, MoveOnlyNull) {
+ MoveOnly::ResetCounts();
+ Optional<MoveOnly> O;
+ EXPECT_EQ(0u, MoveOnly::MoveConstructions);
+ EXPECT_EQ(0u, MoveOnly::MoveAssignments);
+ EXPECT_EQ(0u, MoveOnly::Destructions);
+}
+
+TEST_F(OptionalTest, MoveOnlyConstruction) {
+ MoveOnly::ResetCounts();
+ Optional<MoveOnly> O(MoveOnly(3));
+ EXPECT_TRUE((bool)O);
+ EXPECT_EQ(3, O->val);
+ EXPECT_EQ(1u, MoveOnly::MoveConstructions);
+ EXPECT_EQ(0u, MoveOnly::MoveAssignments);
+ EXPECT_EQ(1u, MoveOnly::Destructions);
+}
+
+TEST_F(OptionalTest, MoveOnlyMoveConstruction) {
+ Optional<MoveOnly> A(MoveOnly(3));
+ MoveOnly::ResetCounts();
+ Optional<MoveOnly> B(std::move(A));
+ EXPECT_FALSE((bool)A);
+ EXPECT_TRUE((bool)B);
+ EXPECT_EQ(3, B->val);
+ EXPECT_EQ(1u, MoveOnly::MoveConstructions);
+ EXPECT_EQ(0u, MoveOnly::MoveAssignments);
+ EXPECT_EQ(1u, MoveOnly::Destructions);
+}
+
+TEST_F(OptionalTest, MoveOnlyAssignment) {
+ MoveOnly::ResetCounts();
+ Optional<MoveOnly> O;
+ O = MoveOnly(3);
+ EXPECT_TRUE((bool)O);
+ EXPECT_EQ(3, O->val);
+ EXPECT_EQ(1u, MoveOnly::MoveConstructions);
+ EXPECT_EQ(0u, MoveOnly::MoveAssignments);
+ EXPECT_EQ(1u, MoveOnly::Destructions);
+}
+
+TEST_F(OptionalTest, MoveOnlyInitializingAssignment) {
+ Optional<MoveOnly> A(MoveOnly(3));
+ Optional<MoveOnly> B;
+ MoveOnly::ResetCounts();
+ B = std::move(A);
+ EXPECT_FALSE((bool)A);
+ EXPECT_TRUE((bool)B);
+ EXPECT_EQ(3, B->val);
+ EXPECT_EQ(1u, MoveOnly::MoveConstructions);
+ EXPECT_EQ(0u, MoveOnly::MoveAssignments);
+ EXPECT_EQ(1u, MoveOnly::Destructions);
+}
+
+TEST_F(OptionalTest, MoveOnlyNullingAssignment) {
+ Optional<MoveOnly> A;
+ Optional<MoveOnly> B(MoveOnly(3));
+ MoveOnly::ResetCounts();
+ B = std::move(A);
+ EXPECT_FALSE((bool)A);
+ EXPECT_FALSE((bool)B);
+ EXPECT_EQ(0u, MoveOnly::MoveConstructions);
+ EXPECT_EQ(0u, MoveOnly::MoveAssignments);
+ EXPECT_EQ(1u, MoveOnly::Destructions);
+}
+
+TEST_F(OptionalTest, MoveOnlyAssigningAssignment) {
+ Optional<MoveOnly> A(MoveOnly(3));
+ Optional<MoveOnly> B(MoveOnly(4));
+ MoveOnly::ResetCounts();
+ B = std::move(A);
+ EXPECT_FALSE((bool)A);
+ EXPECT_TRUE((bool)B);
+ EXPECT_EQ(3, B->val);
+ EXPECT_EQ(0u, MoveOnly::MoveConstructions);
+ EXPECT_EQ(1u, MoveOnly::MoveAssignments);
+ EXPECT_EQ(1u, MoveOnly::Destructions);
+}
+
} // end anonymous namespace