%val329 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*)
cleanup
call void @_ZN8QPainterD1Ev( %struct.QPainter* %p )
- unwind
+ resume { i8*, i32 } %val329
}
declare void @_ZN6QSizeFC1Edd(%struct.QPointF*, double, double)