define void @gldLLVMVecPointRender(%struct.GLDContextRec* %ctx) {
entry:
- %tmp.uip = getelementptr %struct.GLDContextRec* %ctx, i32 0, i32 22 ; <i32*> [#uses=1]
- %tmp = load i32* %tmp.uip ; <i32> [#uses=3]
+ %tmp.uip = getelementptr %struct.GLDContextRec, %struct.GLDContextRec* %ctx, i32 0, i32 22 ; <i32*> [#uses=1]
+ %tmp = load i32, i32* %tmp.uip ; <i32> [#uses=3]
%tmp91 = lshr i32 %tmp, 5 ; <i32> [#uses=1]
%tmp92 = trunc i32 %tmp91 to i1 ; <i1> [#uses=1]
br i1 %tmp92, label %cond_true93, label %cond_next116
cond_true93: ; preds = %entry
- %tmp.upgrd.1 = getelementptr %struct.GLDContextRec* %ctx, i32 0, i32 31, i32 14 ; <i32*> [#uses=1]
- %tmp95 = load i32* %tmp.upgrd.1 ; <i32> [#uses=1]
+ %tmp.upgrd.1 = getelementptr %struct.GLDContextRec, %struct.GLDContextRec* %ctx, i32 0, i32 31, i32 14 ; <i32*> [#uses=1]
+ %tmp95 = load i32, i32* %tmp.upgrd.1 ; <i32> [#uses=1]
%tmp95.upgrd.2 = sitofp i32 %tmp95 to float ; <float> [#uses=1]
%tmp108 = fmul float undef, %tmp95.upgrd.2 ; <float> [#uses=1]
br label %cond_next116