define void @hello(float* noalias nocapture %a, float* noalias nocapture readonly %c) #0 {
entry:
%0 = load float* %c, align 4
- %arrayidx = getelementptr inbounds float* %a, i64 5
+ %arrayidx = getelementptr inbounds float, float* %a, i64 5
store float %0, float* %arrayidx, align 4
ret void
}
entry:
tail call void @hello(float* %a, float* %c)
%0 = load float* %c, align 4
- %arrayidx = getelementptr inbounds float* %a, i64 7
+ %arrayidx = getelementptr inbounds float, float* %a, i64 7
store float %0, float* %arrayidx, align 4
ret void
}
; CHECK: define void @foo(float* noalias nocapture %a, float* noalias nocapture readonly %c) #0 {
; CHECK: entry:
; CHECK: %0 = load float* %c, align 4, !alias.scope !0, !noalias !3
-; CHECK: %arrayidx.i = getelementptr inbounds float* %a, i64 5
+; CHECK: %arrayidx.i = getelementptr inbounds float, float* %a, i64 5
; CHECK: store float %0, float* %arrayidx.i, align 4, !alias.scope !3, !noalias !0
; CHECK: %1 = load float* %c, align 4
-; CHECK: %arrayidx = getelementptr inbounds float* %a, i64 7
+; CHECK: %arrayidx = getelementptr inbounds float, float* %a, i64 7
; CHECK: store float %1, float* %arrayidx, align 4
; CHECK: ret void
; CHECK: }
define void @hello2(float* noalias nocapture %a, float* noalias nocapture %b, float* nocapture readonly %c) #0 {
entry:
%0 = load float* %c, align 4
- %arrayidx = getelementptr inbounds float* %a, i64 6
+ %arrayidx = getelementptr inbounds float, float* %a, i64 6
store float %0, float* %arrayidx, align 4
- %arrayidx1 = getelementptr inbounds float* %b, i64 8
+ %arrayidx1 = getelementptr inbounds float, float* %b, i64 8
store float %0, float* %arrayidx1, align 4
ret void
}
tail call void @foo(float* %a, float* %c)
tail call void @hello2(float* %a, float* %b, float* %c)
%0 = load float* %c, align 4
- %arrayidx = getelementptr inbounds float* %a, i64 7
+ %arrayidx = getelementptr inbounds float, float* %a, i64 7
store float %0, float* %arrayidx, align 4
ret void
}
; CHECK: define void @foo2(float* nocapture %a, float* nocapture %b, float* nocapture readonly %c) #0 {
; CHECK: entry:
; CHECK: %0 = load float* %c, align 4, !alias.scope !5, !noalias !10
-; CHECK: %arrayidx.i.i = getelementptr inbounds float* %a, i64 5
+; CHECK: %arrayidx.i.i = getelementptr inbounds float, float* %a, i64 5
; CHECK: store float %0, float* %arrayidx.i.i, align 4, !alias.scope !10, !noalias !5
; CHECK: %1 = load float* %c, align 4, !alias.scope !13, !noalias !14
-; CHECK: %arrayidx.i = getelementptr inbounds float* %a, i64 7
+; CHECK: %arrayidx.i = getelementptr inbounds float, float* %a, i64 7
; CHECK: store float %1, float* %arrayidx.i, align 4, !alias.scope !14, !noalias !13
; CHECK: %2 = load float* %c, align 4, !noalias !15
-; CHECK: %arrayidx.i1 = getelementptr inbounds float* %a, i64 6
+; CHECK: %arrayidx.i1 = getelementptr inbounds float, float* %a, i64 6
; CHECK: store float %2, float* %arrayidx.i1, align 4, !alias.scope !19, !noalias !20
-; CHECK: %arrayidx1.i = getelementptr inbounds float* %b, i64 8
+; CHECK: %arrayidx1.i = getelementptr inbounds float, float* %b, i64 8
; CHECK: store float %2, float* %arrayidx1.i, align 4, !alias.scope !20, !noalias !19
; CHECK: %3 = load float* %c, align 4
-; CHECK: %arrayidx = getelementptr inbounds float* %a, i64 7
+; CHECK: %arrayidx = getelementptr inbounds float, float* %a, i64 7
; CHECK: store float %3, float* %arrayidx, align 4
; CHECK: ret void
; CHECK: }