bb: ; preds = %entry
%2 = tail call i32 (...)* @bar() nounwind ; <i32> [#uses=0]
- %3 = getelementptr [100 x i32]* @H, i32 0, i32 %i ; <i32*> [#uses=1]
+ %3 = getelementptr [100 x i32], [100 x i32]* @H, i32 0, i32 %i ; <i32*> [#uses=1]
%4 = load i32* %3, align 4 ; <i32> [#uses=1]
store i32 %4, i32* @G, align 4
br label %bb3
bb1: ; preds = %entry
%5 = tail call i32 (...)* @baz() nounwind ; <i32> [#uses=0]
- %6 = getelementptr [100 x i32]* @H, i32 0, i32 %i ; <i32*> [#uses=1]
+ %6 = getelementptr [100 x i32], [100 x i32]* @H, i32 0, i32 %i ; <i32*> [#uses=1]
%7 = load i32* %6, align 4 ; <i32> [#uses=2]
store i32 %7, i32* @G, align 4
%8 = icmp eq i32 %7, 0 ; <i1> [#uses=1]
br i1 %8, label %bb3, label %bb4
bb3: ; preds = %bb1, %bb
- %9 = getelementptr [100 x i32]* @H, i32 0, i32 %i ; <i32*> [#uses=1]
+ %9 = getelementptr [100 x i32], [100 x i32]* @H, i32 0, i32 %i ; <i32*> [#uses=1]
%DEAD = load i32* %9, align 4 ; <i32> [#uses=1]
ret i32 %DEAD