define i32 @main() nounwind {
entry:
- %0 = tail call i32 (...)* @write(i32 1, i8* getelementptr inbounds ([7 x i8]* @.str, i32 0, i32 0), i32 6) nounwind
- %1 = tail call i32 (...)* @write(i32 1, i8* getelementptr inbounds ([8 x i8]* @.str1, i32 0, i32 0), i32 7) nounwind
- %2 = tail call i32 (...)* @write(i32 1, i8* getelementptr inbounds ([13 x i8]* @.str2, i32 0, i32 0), i32 12) nounwind
- %3 = tail call i32 (...)* @write(i32 1, i8* getelementptr inbounds ([7 x i8]* @.str3, i32 0, i32 0), i32 6) nounwind
+ %0 = tail call i32 (...)* @write(i32 1, i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str, i32 0, i32 0), i32 6) nounwind
+ %1 = tail call i32 (...)* @write(i32 1, i8* getelementptr inbounds ([8 x i8], [8 x i8]* @.str1, i32 0, i32 0), i32 7) nounwind
+ %2 = tail call i32 (...)* @write(i32 1, i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str2, i32 0, i32 0), i32 12) nounwind
+ %3 = tail call i32 (...)* @write(i32 1, i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str3, i32 0, i32 0), i32 6) nounwind
tail call void @exit(i32 55) noreturn nounwind
unreachable
}
declare void @exit(i32) noreturn nounwind
;; OBJ: Relocations [
-;; OBJ: Section (1) .text {
+;; OBJ: Section (2) .rel.text {
;; OBJ-NEXT: 0x{{[0-9,A-F]+}} R_ARM_MOVW_ABS_NC .L.str
;; OBJ: }
;; OBJ: ]