%val = load int* %ptr ; yields {int}:val = int %3
%sptr = alloca %struct ; yields {%struct*}:sptr
- %nsptr = getelementptr %struct * %sptr, long 0, ubyte 1 ; yields {inners*}:nsptr
- %ubsptr = getelementptr %inners * %nsptr, long 0, ubyte 1 ; yields {{ubyte}*}:ubsptr
- %idx = getelementptr {ubyte} * %ubsptr, long 0, ubyte 0
+ %nsptr = getelementptr %struct * %sptr, long 0, uint 1 ; yields {inners*}:nsptr
+ %ubsptr = getelementptr %inners * %nsptr, long 0, uint 1 ; yields {{ubyte}*}:ubsptr
+ %idx = getelementptr {ubyte} * %ubsptr, long 0, uint 0
store ubyte 4, ubyte* %idx
- %fptr = getelementptr %struct * %sptr, long 0, ubyte 1, ubyte 0 ; yields {float*}:fptr
+ %fptr = getelementptr %struct * %sptr, long 0, uint 1, uint 0 ; yields {float*}:fptr
store float 4.0, float * %fptr
ret int 3