%FRAME.0 = alloca %struct.FRAME.f, align 4
%TRAMP.23.sub = getelementptr inbounds [20 x i8]* %TRAMP.23, i32 0, i32 0
%FRAME.02 = bitcast %struct.FRAME.f* %FRAME.0 to i8*
- %tramp = call i8* @llvm.init.trampoline(i8* %TRAMP.23.sub, i8* bitcast (i32 (%struct.FRAME.f*)* @g.1101 to i8*), i8* %FRAME.02)
+ call void @llvm.init.trampoline(i8* %TRAMP.23.sub, i8* bitcast (i32 (%struct.FRAME.f*)* @g.1101 to i8*), i8* %FRAME.02)
+ %tramp = call i8* @llvm.adjust.trampoline(i8* %TRAMP.23.sub)
%0 = getelementptr inbounds %struct.FRAME.f* %FRAME.0, i32 0, i32 1
%1 = bitcast i8* %tramp to i32 ()*
store i32 ()* %1, i32 ()** %0, align 4
ret i32 %1
}
-declare i8* @llvm.init.trampoline(i8*, i8*, i8*) nounwind
+declare void @llvm.init.trampoline(i8*, i8*, i8*) nounwind
+declare i8* @llvm.adjust.trampoline(i8*) nounwind
declare void @h(i32 ()*)