; CHECK: stw r11, sp[7]
%TRAMP.23 = alloca [20 x i8], align 2
%FRAME.0 = alloca %struct.FRAME.f, align 4
- %TRAMP.23.sub = getelementptr inbounds [20 x i8]* %TRAMP.23, i32 0, i32 0
+ %TRAMP.23.sub = getelementptr inbounds [20 x i8], [20 x i8]* %TRAMP.23, i32 0, i32 0
%FRAME.02 = bitcast %struct.FRAME.f* %FRAME.0 to i8*
call void @llvm.init.trampoline(i8* %TRAMP.23.sub, i8* bitcast (i32 (%struct.FRAME.f*)* @g.1101 to i8*), i8* %FRAME.02)
%tramp = call i8* @llvm.adjust.trampoline(i8* %TRAMP.23.sub)
- %0 = getelementptr inbounds %struct.FRAME.f* %FRAME.0, i32 0, i32 1
+ %0 = getelementptr inbounds %struct.FRAME.f, %struct.FRAME.f* %FRAME.0, i32 0, i32 1
%1 = bitcast i8* %tramp to i32 ()*
store i32 ()* %1, i32 ()** %0, align 4
- %2 = getelementptr inbounds %struct.FRAME.f* %FRAME.0, i32 0, i32 0
+ %2 = getelementptr inbounds %struct.FRAME.f, %struct.FRAME.f* %FRAME.0, i32 0, i32 0
store i32 1, i32* %2, align 4
call void @h(i32 ()* %1) nounwind
ret void
; CHECK: ldw r11, sp[0]
; CHECK-NEXT: ldw r0, r11[0]
; CHECK-NEXT: retsp 0
- %0 = getelementptr inbounds %struct.FRAME.f* %CHAIN.1, i32 0, i32 0
+ %0 = getelementptr inbounds %struct.FRAME.f, %struct.FRAME.f* %CHAIN.1, i32 0, i32 0
%1 = load i32* %0, align 4
ret i32 %1
}