-; RUN: llc < %s -march=xcore
+; RUN: llc < %s -march=xcore | FileCheck %s
+
@size = global i32 0 ; <i32*> [#uses=1]
@g0 = external global i32 ; <i32*> [#uses=2]
@g1 = external global i32 ; <i32*> [#uses=2]
define void @f() nounwind {
entry:
%x = alloca [100 x i32], align 4 ; <[100 x i32]*> [#uses=2]
- %0 = load i32* @size, align 4 ; <i32> [#uses=1]
+ %0 = load i32, i32* @size, align 4 ; <i32> [#uses=1]
%1 = alloca i32, i32 %0, align 4 ; <i32*> [#uses=1]
- %2 = volatile load i32* @g0, align 4 ; <i32> [#uses=1]
- %3 = volatile load i32* @g1, align 4 ; <i32> [#uses=1]
- %4 = volatile load i32* @g2, align 4 ; <i32> [#uses=1]
- %5 = volatile load i32* @g3, align 4 ; <i32> [#uses=1]
- %6 = volatile load i32* @g4, align 4 ; <i32> [#uses=1]
- %7 = volatile load i32* @g5, align 4 ; <i32> [#uses=1]
- %8 = volatile load i32* @g6, align 4 ; <i32> [#uses=1]
- %9 = volatile load i32* @g7, align 4 ; <i32> [#uses=1]
- %10 = volatile load i32* @g8, align 4 ; <i32> [#uses=1]
- %11 = volatile load i32* @g9, align 4 ; <i32> [#uses=1]
- %12 = volatile load i32* @g10, align 4 ; <i32> [#uses=1]
- %13 = volatile load i32* @g11, align 4 ; <i32> [#uses=2]
- %14 = getelementptr [100 x i32]* %x, i32 0, i32 50 ; <i32*> [#uses=1]
+ %2 = load volatile i32, i32* @g0, align 4 ; <i32> [#uses=1]
+ %3 = load volatile i32, i32* @g1, align 4 ; <i32> [#uses=1]
+ %4 = load volatile i32, i32* @g2, align 4 ; <i32> [#uses=1]
+ %5 = load volatile i32, i32* @g3, align 4 ; <i32> [#uses=1]
+ %6 = load volatile i32, i32* @g4, align 4 ; <i32> [#uses=1]
+ %7 = load volatile i32, i32* @g5, align 4 ; <i32> [#uses=1]
+ %8 = load volatile i32, i32* @g6, align 4 ; <i32> [#uses=1]
+ %9 = load volatile i32, i32* @g7, align 4 ; <i32> [#uses=1]
+ %10 = load volatile i32, i32* @g8, align 4 ; <i32> [#uses=1]
+ %11 = load volatile i32, i32* @g9, align 4 ; <i32> [#uses=1]
+ %12 = load volatile i32, i32* @g10, align 4 ; <i32> [#uses=1]
+ %13 = load volatile i32, i32* @g11, align 4 ; <i32> [#uses=2]
+ %14 = getelementptr [100 x i32], [100 x i32]* %x, i32 0, i32 50 ; <i32*> [#uses=1]
store i32 %13, i32* %14, align 4
- volatile store i32 %13, i32* @g11, align 4
- volatile store i32 %12, i32* @g10, align 4
- volatile store i32 %11, i32* @g9, align 4
- volatile store i32 %10, i32* @g8, align 4
- volatile store i32 %9, i32* @g7, align 4
- volatile store i32 %8, i32* @g6, align 4
- volatile store i32 %7, i32* @g5, align 4
- volatile store i32 %6, i32* @g4, align 4
- volatile store i32 %5, i32* @g3, align 4
- volatile store i32 %4, i32* @g2, align 4
- volatile store i32 %3, i32* @g1, align 4
- volatile store i32 %2, i32* @g0, align 4
- %x1 = getelementptr [100 x i32]* %x, i32 0, i32 0 ; <i32*> [#uses=1]
+ store volatile i32 %13, i32* @g11, align 4
+ store volatile i32 %12, i32* @g10, align 4
+ store volatile i32 %11, i32* @g9, align 4
+ store volatile i32 %10, i32* @g8, align 4
+ store volatile i32 %9, i32* @g7, align 4
+ store volatile i32 %8, i32* @g6, align 4
+ store volatile i32 %7, i32* @g5, align 4
+ store volatile i32 %6, i32* @g4, align 4
+ store volatile i32 %5, i32* @g3, align 4
+ store volatile i32 %4, i32* @g2, align 4
+ store volatile i32 %3, i32* @g1, align 4
+ store volatile i32 %2, i32* @g0, align 4
+ %x1 = getelementptr [100 x i32], [100 x i32]* %x, i32 0, i32 0 ; <i32*> [#uses=1]
call void @g(i32* %x1, i32* %1) nounwind
ret void
}
-
declare void @g(i32*, i32*)
+
+
+; CHECK: .section .cp.rodata.cst4,"aMc",@progbits,4
+; CHECK: .align 4
+; CHECK: [[ARG5:.LCPI[0-9_]+]]:
+; CHECK: .long 100003
+; CHECK: [[INDEX0:.LCPI[0-9_]+]]:
+; CHECK: .long 80002
+; CHECK: [[INDEX1:.LCPI[0-9_]+]]:
+; CHECK: .long 81002
+; CHECK: [[INDEX2:.LCPI[0-9_]+]]:
+; CHECK: .long 82002
+; CHECK: [[INDEX3:.LCPI[0-9_]+]]:
+; CHECK: .long 83002
+; CHECK: [[INDEX4:.LCPI[0-9_]+]]:
+; CHECK: .long 84002
+; CHECK: .text
+; !FP + large frame: spill SR+SR = entsp 2 + 100000
+; CHECK-LABEL: ScavengeSlots:
+; CHECK: entsp 65535
+; CHECK: extsp 34467
+; scavenge r11
+; CHECK: ldaw r11, sp[0]
+; scavenge r4 using SR spill slot
+; CHECK: stw r4, sp[1]
+; CHECK: ldw r4, cp{{\[}}[[ARG5]]{{\]}}
+; r11 used to load 5th argument
+; CHECK: ldw r11, r11[r4]
+; CHECK: ldaw r4, sp[0]
+; scavenge r5 using SR spill slot
+; CHECK: stw r5, sp[0]
+; CHECK: ldw r5, cp{{\[}}[[INDEX0]]{{\]}}
+; r4 & r5 used by InsertSPConstInst() to emit STW_l3r instruction.
+; CHECK: stw r0, r4[r5]
+; CHECK: ldaw r0, sp[0]
+; CHECK: ldw r5, cp{{\[}}[[INDEX1]]{{\]}}
+; CHECK: stw r1, r0[r5]
+; CHECK: ldaw r0, sp[0]
+; CHECK: ldw r1, cp{{\[}}[[INDEX2]]{{\]}}
+; CHECK: stw r2, r0[r1]
+; CHECK: ldaw r0, sp[0]
+; CHECK: ldw r1, cp{{\[}}[[INDEX3]]{{\]}}
+; CHECK: stw r3, r0[r1]
+; CHECK: ldaw r0, sp[0]
+; CHECK: ldw r1, cp{{\[}}[[INDEX4]]{{\]}}
+; CHECK: stw r11, r0[r1]
+; CHECK: ldaw sp, sp[65535]
+; CHECK: ldw r4, sp[1]
+; CHECK: ldw r5, sp[0]
+; CHECK: retsp 34467
+define void @ScavengeSlots(i32 %r0, i32 %r1, i32 %r2, i32 %r3, i32 %r4) nounwind {
+entry:
+ %Data = alloca [100000 x i32]
+ %i0 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 80000
+ store volatile i32 %r0, i32* %i0
+ %i1 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 81000
+ store volatile i32 %r1, i32* %i1
+ %i2 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 82000
+ store volatile i32 %r2, i32* %i2
+ %i3 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 83000
+ store volatile i32 %r3, i32* %i3
+ %i4 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 84000
+ store volatile i32 %r4, i32* %i4
+ ret void
+}