%shuffle = shufflevector <4 x i64> %v, <4 x i64> undef, <4 x i32> <i32 0, i32 0, i32 0, i32 0>
ret <4 x i64> %shuffle
}
+
+define <4 x double> @splat_mem_v4f64_2(double* %p) {
+; ALL-LABEL: splat_mem_v4f64_2:
+; ALL: # BB#0:
+; ALL-NEXT: vbroadcastsd (%rdi), %ymm0
+; ALL-NEXT: retq
+ %1 = load double* %p
+ %2 = insertelement <2 x double> undef, double %1, i32 0
+ %3 = shufflevector <2 x double> %2, <2 x double> undef, <4 x i32> zeroinitializer
+ ret <4 x double> %3
+}
+
+define <4 x double> @splat_v4f64(<2 x double> %r) {
+; AVX1-LABEL: splat_v4f64:
+; AVX1: # BB#0:
+; AVX1-NEXT: vunpcklpd {{.*#+}} xmm0 = xmm0[0,0]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm0, %ymm0
+; AVX1-NEXT: retq
+;
+; AVX2-LABEL: splat_v4f64:
+; AVX2: # BB#0:
+; AVX2-NEXT: vbroadcastsd %xmm0, %ymm0
+; AVX2-NEXT: retq
+ %1 = shufflevector <2 x double> %r, <2 x double> undef, <4 x i32> zeroinitializer
+ ret <4 x double> %1
+}