%shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x float> %shuffle
}
+
+;
+; Shuffle to logical bit shifts
+;
+
+define <4 x i32> @shuffle_v4i32_z0zX(<4 x i32> %a) {
+; SSE-LABEL: shuffle_v4i32_z0zX:
+; SSE: # BB#0:
+; SSE-NEXT: psllq $32, %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v4i32_z0zX:
+; AVX: # BB#0:
+; AVX-NEXT: vpsllq $32, %xmm0
+; AVX-NEXT: retq
+ %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 4, i32 0, i32 4, i32 undef>
+ ret <4 x i32> %shuffle
+}
+
+define <4 x i32> @shuffle_v4i32_1z3z(<4 x i32> %a) {
+; SSE-LABEL: shuffle_v4i32_1z3z:
+; SSE: # BB#0:
+; SSE-NEXT: psrlq $32, %xmm0
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v4i32_1z3z:
+; AVX: # BB#0:
+; AVX-NEXT: vpsrlq $32, %xmm0
+; AVX-NEXT: retq
+ %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 1, i32 4, i32 3, i32 4>
+ ret <4 x i32> %shuffle
+}