; SSE2-LABEL: shuffle_v4f32_z4zz:
; SSE2: # BB#0:
; SSE2-NEXT: xorps %xmm1, %xmm1
-; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[2,0]
-; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[3,0]
+; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
+; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
; SSE2-NEXT: retq
;
; SSE3-LABEL: shuffle_v4f32_z4zz:
; SSE3: # BB#0:
; SSE3-NEXT: xorps %xmm1, %xmm1
-; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[2,0]
-; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[3,0]
+; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
+; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
; SSE3-NEXT: retq
;
; SSSE3-LABEL: shuffle_v4f32_z4zz:
; SSSE3: # BB#0:
; SSSE3-NEXT: xorps %xmm1, %xmm1
-; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[2,0]
-; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[3,0]
+; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
+; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
; SSSE3-NEXT: retq
;
; SSE41-LABEL: shuffle_v4f32_z4zz:
; SSE2-LABEL: shuffle_v4f32_zz4z:
; SSE2: # BB#0:
; SSE2-NEXT: xorps %xmm1, %xmm1
-; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
-; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,2]
+; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0]
+; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2]
; SSE2-NEXT: movaps %xmm1, %xmm0
; SSE2-NEXT: retq
;
; SSE3-LABEL: shuffle_v4f32_zz4z:
; SSE3: # BB#0:
; SSE3-NEXT: xorps %xmm1, %xmm1
-; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
-; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,2]
+; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0]
+; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2]
; SSE3-NEXT: movaps %xmm1, %xmm0
; SSE3-NEXT: retq
;
; SSSE3-LABEL: shuffle_v4f32_zz4z:
; SSSE3: # BB#0:
; SSSE3-NEXT: xorps %xmm1, %xmm1
-; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
-; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,2]
+; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0]
+; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2]
; SSSE3-NEXT: movaps %xmm1, %xmm0
; SSSE3-NEXT: retq
;
}
define <4 x float> @shuffle_v4f32_0z23(<4 x float> %a) {
-; SSE-LABEL: shuffle_v4f32_0z23:
-; SSE: # BB#0:
-; SSE-NEXT: xorps %xmm1, %xmm1
-; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
-; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
-; SSE-NEXT: movaps %xmm1, %xmm0
-; SSE-NEXT: retq
+; SSE2-LABEL: shuffle_v4f32_0z23:
+; SSE2: # BB#0:
+; SSE2-NEXT: xorps %xmm1, %xmm1
+; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
+; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
+; SSE2-NEXT: movaps %xmm1, %xmm0
+; SSE2-NEXT: retq
+;
+; SSE3-LABEL: shuffle_v4f32_0z23:
+; SSE3: # BB#0:
+; SSE3-NEXT: xorps %xmm1, %xmm1
+; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
+; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
+; SSE3-NEXT: movaps %xmm1, %xmm0
+; SSE3-NEXT: retq
+;
+; SSSE3-LABEL: shuffle_v4f32_0z23:
+; SSSE3: # BB#0:
+; SSSE3-NEXT: xorps %xmm1, %xmm1
+; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
+; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
+; SSSE3-NEXT: movaps %xmm1, %xmm0
+; SSSE3-NEXT: retq
+;
+; SSE41-LABEL: shuffle_v4f32_0z23:
+; SSE41: # BB#0:
+; SSE41-NEXT: xorps %xmm1, %xmm1
+; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3]
+; SSE41-NEXT: retq
;
; AVX-LABEL: shuffle_v4f32_0z23:
; AVX: # BB#0:
; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1
-; AVX-NEXT: vshufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
-; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm1[2,0],xmm0[2,3]
+; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3]
; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 2, i32 3>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_01z3(<4 x float> %a) {
-; SSE-LABEL: shuffle_v4f32_01z3:
-; SSE: # BB#0:
-; SSE-NEXT: xorps %xmm1, %xmm1
-; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0]
-; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
-; SSE-NEXT: retq
+; SSE2-LABEL: shuffle_v4f32_01z3:
+; SSE2: # BB#0:
+; SSE2-NEXT: xorps %xmm1, %xmm1
+; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[3,0]
+; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
+; SSE2-NEXT: retq
+;
+; SSE3-LABEL: shuffle_v4f32_01z3:
+; SSE3: # BB#0:
+; SSE3-NEXT: xorps %xmm1, %xmm1
+; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[3,0]
+; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
+; SSE3-NEXT: retq
+;
+; SSSE3-LABEL: shuffle_v4f32_01z3:
+; SSSE3: # BB#0:
+; SSSE3-NEXT: xorps %xmm1, %xmm1
+; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[3,0]
+; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
+; SSSE3-NEXT: retq
+;
+; SSE41-LABEL: shuffle_v4f32_01z3:
+; SSE41: # BB#0:
+; SSE41-NEXT: xorps %xmm1, %xmm1
+; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3]
+; SSE41-NEXT: retq
;
; AVX-LABEL: shuffle_v4f32_01z3:
; AVX: # BB#0:
; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1
-; AVX-NEXT: vshufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0]
-; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
+; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3]
; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 4, i32 3>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0zz3(<4 x float> %a) {
-; SSE-LABEL: shuffle_v4f32_0zz3:
-; SSE: # BB#0:
-; SSE-NEXT: xorps %xmm1, %xmm1
-; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[0,0]
-; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
-; SSE-NEXT: retq
+; SSE2-LABEL: shuffle_v4f32_0zz3:
+; SSE2: # BB#0:
+; SSE2-NEXT: xorps %xmm1, %xmm1
+; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[1,2]
+; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
+; SSE2-NEXT: retq
+;
+; SSE3-LABEL: shuffle_v4f32_0zz3:
+; SSE3: # BB#0:
+; SSE3-NEXT: xorps %xmm1, %xmm1
+; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[1,2]
+; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
+; SSE3-NEXT: retq
+;
+; SSSE3-LABEL: shuffle_v4f32_0zz3:
+; SSSE3: # BB#0:
+; SSSE3-NEXT: xorps %xmm1, %xmm1
+; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[1,2]
+; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
+; SSSE3-NEXT: retq
+;
+; SSE41-LABEL: shuffle_v4f32_0zz3:
+; SSE41: # BB#0:
+; SSE41-NEXT: xorps %xmm1, %xmm1
+; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3]
+; SSE41-NEXT: retq
;
; AVX-LABEL: shuffle_v4f32_0zz3:
; AVX: # BB#0:
; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1
-; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[0,0]
-; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
+; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3]
; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 4, i32 3>
ret <4 x float> %shuffle
}
define <4 x i32> @shuffle_v4i32_0z23(<4 x i32> %a) {
-; SSE-LABEL: shuffle_v4i32_0z23:
-; SSE: # BB#0:
-; SSE-NEXT: andps {{.*}}(%rip), %xmm0
-; SSE-NEXT: retq
+; SSE2-LABEL: shuffle_v4i32_0z23:
+; SSE2: # BB#0:
+; SSE2-NEXT: andps {{.*}}(%rip), %xmm0
+; SSE2-NEXT: retq
;
-; AVX-LABEL: shuffle_v4i32_0z23:
-; AVX: # BB#0:
-; AVX-NEXT: vandps {{.*}}(%rip), %xmm0, %xmm0
-; AVX-NEXT: retq
+; SSE3-LABEL: shuffle_v4i32_0z23:
+; SSE3: # BB#0:
+; SSE3-NEXT: andps {{.*}}(%rip), %xmm0
+; SSE3-NEXT: retq
+;
+; SSSE3-LABEL: shuffle_v4i32_0z23:
+; SSSE3: # BB#0:
+; SSSE3-NEXT: andps {{.*}}(%rip), %xmm0
+; SSSE3-NEXT: retq
+;
+; SSE41-LABEL: shuffle_v4i32_0z23:
+; SSE41: # BB#0:
+; SSE41-NEXT: pxor %xmm1, %xmm1
+; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7]
+; SSE41-NEXT: retq
+;
+; AVX1-LABEL: shuffle_v4i32_0z23:
+; AVX1: # BB#0:
+; AVX1-NEXT: vpxor %xmm1, %xmm1, %xmm1
+; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7]
+; AVX1-NEXT: retq
+;
+; AVX2-LABEL: shuffle_v4i32_0z23:
+; AVX2: # BB#0:
+; AVX2-NEXT: vpxor %xmm1, %xmm1, %xmm1
+; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0],xmm1[1],xmm0[2,3]
+; AVX2-NEXT: retq
%shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 2, i32 3>
ret <4 x i32> %shuffle
}
define <4 x i32> @shuffle_v4i32_01z3(<4 x i32> %a) {
-; SSE-LABEL: shuffle_v4i32_01z3:
-; SSE: # BB#0:
-; SSE-NEXT: andps {{.*}}(%rip), %xmm0
-; SSE-NEXT: retq
+; SSE2-LABEL: shuffle_v4i32_01z3:
+; SSE2: # BB#0:
+; SSE2-NEXT: andps {{.*}}(%rip), %xmm0
+; SSE2-NEXT: retq
;
-; AVX-LABEL: shuffle_v4i32_01z3:
-; AVX: # BB#0:
-; AVX-NEXT: vandps {{.*}}(%rip), %xmm0, %xmm0
-; AVX-NEXT: retq
+; SSE3-LABEL: shuffle_v4i32_01z3:
+; SSE3: # BB#0:
+; SSE3-NEXT: andps {{.*}}(%rip), %xmm0
+; SSE3-NEXT: retq
+;
+; SSSE3-LABEL: shuffle_v4i32_01z3:
+; SSSE3: # BB#0:
+; SSSE3-NEXT: andps {{.*}}(%rip), %xmm0
+; SSSE3-NEXT: retq
+;
+; SSE41-LABEL: shuffle_v4i32_01z3:
+; SSE41: # BB#0:
+; SSE41-NEXT: pxor %xmm1, %xmm1
+; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7]
+; SSE41-NEXT: retq
+;
+; AVX1-LABEL: shuffle_v4i32_01z3:
+; AVX1: # BB#0:
+; AVX1-NEXT: vpxor %xmm1, %xmm1, %xmm1
+; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7]
+; AVX1-NEXT: retq
+;
+; AVX2-LABEL: shuffle_v4i32_01z3:
+; AVX2: # BB#0:
+; AVX2-NEXT: vpxor %xmm1, %xmm1, %xmm1
+; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0,1],xmm1[2],xmm0[3]
+; AVX2-NEXT: retq
%shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 4, i32 3>
ret <4 x i32> %shuffle
}
}
define <4 x i32> @shuffle_v4i32_0zz3(<4 x i32> %a) {
-; SSE-LABEL: shuffle_v4i32_0zz3:
-; SSE: # BB#0:
-; SSE-NEXT: andps {{.*}}(%rip), %xmm0
-; SSE-NEXT: retq
+; SSE2-LABEL: shuffle_v4i32_0zz3:
+; SSE2: # BB#0:
+; SSE2-NEXT: andps {{.*}}(%rip), %xmm0
+; SSE2-NEXT: retq
;
-; AVX-LABEL: shuffle_v4i32_0zz3:
-; AVX: # BB#0:
-; AVX-NEXT: vandps {{.*}}(%rip), %xmm0, %xmm0
-; AVX-NEXT: retq
+; SSE3-LABEL: shuffle_v4i32_0zz3:
+; SSE3: # BB#0:
+; SSE3-NEXT: andps {{.*}}(%rip), %xmm0
+; SSE3-NEXT: retq
+;
+; SSSE3-LABEL: shuffle_v4i32_0zz3:
+; SSSE3: # BB#0:
+; SSSE3-NEXT: andps {{.*}}(%rip), %xmm0
+; SSSE3-NEXT: retq
+;
+; SSE41-LABEL: shuffle_v4i32_0zz3:
+; SSE41: # BB#0:
+; SSE41-NEXT: pxor %xmm1, %xmm1
+; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5],xmm0[6,7]
+; SSE41-NEXT: retq
+;
+; AVX1-LABEL: shuffle_v4i32_0zz3:
+; AVX1: # BB#0:
+; AVX1-NEXT: vpxor %xmm1, %xmm1, %xmm1
+; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5],xmm0[6,7]
+; AVX1-NEXT: retq
+;
+; AVX2-LABEL: shuffle_v4i32_0zz3:
+; AVX2: # BB#0:
+; AVX2-NEXT: vpxor %xmm1, %xmm1, %xmm1
+; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm0[0],xmm1[1,2],xmm0[3]
+; AVX2-NEXT: retq
%shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 4, i32 3>
ret <4 x i32> %shuffle
}