define <4 x float> @swizzle_15(<4 x float> %v) {
; CHECK-LABEL: swizzle_15:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,0,3,2]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,0,3,2]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 0, i32 1>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 0, i32 1>
define <4 x float> @swizzle_16(<4 x float> %v) {
; CHECK-LABEL: swizzle_16:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[2,1,3,0]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,1,3,0]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 3, i32 1, i32 0, i32 2>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 3, i32 1, i32 0, i32 2>
define <4 x float> @swizzle_17(<4 x float> %v) {
; CHECK-LABEL: swizzle_17:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,0,3,2]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,0,3,2]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 1, i32 0>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 1, i32 0>
define <4 x float> @swizzle_18(<4 x float> %v) {
; CHECK-LABEL: swizzle_18:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,1,0,2]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,0,2]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 2, i32 1, i32 3, i32 0>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 2, i32 1, i32 3, i32 0>
define <4 x float> @swizzle_19(<4 x float> %v) {
; CHECK-LABEL: swizzle_19:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[2,3,0,1]
+; CHECK-NEXT: shufpd {{.*#+}} xmm0 = xmm0[1,0]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 3, i32 0>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 3, i32 0>
define <4 x float> @swizzle_20(<4 x float> %v) {
; CHECK-LABEL: swizzle_20:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[2,0,1,3]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0,1,3]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 0, i32 3>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 0, i32 3>
define <4 x float> @swizzle_21(<4 x float> %v) {
; CHECK-LABEL: swizzle_21:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,2,3,1]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 0, i32 3, i32 1, i32 2>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 0, i32 3, i32 1, i32 2>
define <4 x float> @swizzle_22(<4 x float> %v) {
; CHECK-LABEL: swizzle_22:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,3,2,0]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,3,2,0]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 3, i32 0, i32 2, i32 1>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 3, i32 0, i32 2, i32 1>
define <4 x float> @swizzle_23(<4 x float> %v) {
; CHECK-LABEL: swizzle_23:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[2,3,0,1]
+; CHECK-NEXT: shufpd {{.*#+}} xmm0 = xmm0[1,0]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 3, i32 0, i32 1, i32 2>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 3, i32 0, i32 1, i32 2>
define <4 x float> @swizzle_24(<4 x float> %v) {
; CHECK-LABEL: swizzle_24:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,2,0,3]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,2,0,3]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 2, i32 0, i32 1, i32 3>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 2, i32 0, i32 1, i32 3>
define <4 x float> @swizzle_25(<4 x float> %v) {
; CHECK-LABEL: swizzle_25:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,2,1,0]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 2, i32 0, i32 3, i32 1>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 2, i32 0, i32 3, i32 1>
define <4 x float> @swizzle_26(<4 x float> %v) {
; CHECK-LABEL: swizzle_26:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,3,1,2]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3,1,2]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 0, i32 2, i32 3, i32 1>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 0, i32 2, i32 3, i32 1>
define <4 x float> @swizzle_27(<4 x float> %v) {
; CHECK-LABEL: swizzle_27:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,2,1,0]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 1, i32 3, i32 0, i32 2>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 1, i32 3, i32 0, i32 2>
define <4 x float> @swizzle_28(<4 x float> %v) {
; CHECK-LABEL: swizzle_28:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,0,2,1]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0,2,1]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 1, i32 3, i32 2, i32 0>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 1, i32 3, i32 2, i32 0>
define <4 x float> @swizzle_29(<4 x float> %v) {
; CHECK-LABEL: swizzle_29:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,3,2,0]
+; CHECK-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,3,2,0]
; CHECK-NEXT: retq
%1 = shufflevector <4 x float> %v, <4 x float> undef, <4 x i32> <i32 3, i32 1, i32 2, i32 0>
%2 = shufflevector <4 x float> %1, <4 x float> undef, <4 x i32> <i32 1, i32 0, i32 2, i32 3>
define <8 x i16> @swizzle_33(<8 x i16> %v) {
; CHECK-LABEL: swizzle_33:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[4,5,2,3,6,7,0,1,10,11,14,15,12,13,8,9]
+; CHECK-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[2,1,3,0,4,5,6,7]
+; CHECK-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,5,7,6,4]
; CHECK-NEXT: retq
%1 = shufflevector <8 x i16> %v, <8 x i16> undef, <8 x i32> <i32 4, i32 6, i32 5, i32 7, i32 2, i32 3, i32 1, i32 0>
%2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 4, i32 6, i32 5, i32 7, i32 2, i32 3, i32 1, i32 0>
define <8 x i16> @swizzle_34(<8 x i16> %v) {
; CHECK-LABEL: swizzle_34:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[2,3,6,7,0,1,4,5,14,15,12,13,8,9,10,11]
+; CHECK-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[1,3,0,2,4,5,6,7]
+; CHECK-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,7,6,4,5]
; CHECK-NEXT: retq
%1 = shufflevector <8 x i16> %v, <8 x i16> undef, <8 x i32> <i32 4, i32 7, i32 6, i32 5, i32 1, i32 2, i32 0, i32 3>
%2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 4, i32 7, i32 6, i32 5, i32 1, i32 2, i32 0, i32 3>
define <8 x i16> @swizzle_35(<8 x i16> %v) {
; CHECK-LABEL: swizzle_35:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[4,5,2,3,0,1,6,7,8,9,10,11,14,15,12,13]
+; CHECK-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[2,1,0,3,4,5,6,7]
+; CHECK-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5,7,6]
; CHECK-NEXT: retq
%1 = shufflevector <8 x i16> %v, <8 x i16> undef, <8 x i32> <i32 7, i32 4, i32 6, i32 5, i32 1, i32 3, i32 0, i32 2>
%2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 7, i32 4, i32 6, i32 5, i32 1, i32 3, i32 0, i32 2>
define <8 x i16> @swizzle_36(<8 x i16> %v) {
; CHECK-LABEL: swizzle_36:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[0,1,6,7,4,5,2,3,8,9,12,13,10,11,14,15]
+; CHECK-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[0,3,2,1,4,5,6,7]
+; CHECK-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,6,5,7]
; CHECK-NEXT: retq
%1 = shufflevector <8 x i16> %v, <8 x i16> undef, <8 x i32> <i32 4, i32 6, i32 7, i32 5, i32 0, i32 1, i32 3, i32 2>
%2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 4, i32 6, i32 7, i32 5, i32 0, i32 1, i32 3, i32 2>
define <8 x i16> @swizzle_38(<8 x i16> %v) {
; CHECK-LABEL: swizzle_38:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[4,5,2,3,0,1,6,7,10,11,8,9,12,13,14,15]
+; CHECK-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[2,1,0,3,4,5,6,7]
+; CHECK-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,5,4,6,7]
; CHECK-NEXT: retq
%1 = shufflevector <8 x i16> %v, <8 x i16> undef, <8 x i32> <i32 5, i32 6, i32 4, i32 7, i32 0, i32 2, i32 1, i32 3>
%2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 5, i32 6, i32 4, i32 7, i32 0, i32 2, i32 1, i32 3>
define <8 x i16> @swizzle_39(<8 x i16> %v) {
; CHECK-LABEL: swizzle_39:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[4,5,6,7,2,3,0,1,14,15,12,13,8,9,10,11]
+; CHECK-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[2,3,1,0,4,5,6,7]
+; CHECK-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,7,6,4,5]
; CHECK-NEXT: retq
%1 = shufflevector <8 x i16> %v, <8 x i16> undef, <8 x i32> <i32 5, i32 4, i32 6, i32 7, i32 3, i32 2, i32 1, i32 0>
%2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 5, i32 4, i32 6, i32 7, i32 3, i32 2, i32 1, i32 0>
define <8 x i16> @swizzle_40(<8 x i16> %v) {
; CHECK-LABEL: swizzle_40:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[6,7,2,3,4,5,0,1,8,9,12,13,10,11,14,15]
+; CHECK-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[3,1,2,0,4,5,6,7]
+; CHECK-NEXT: pshufhw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,6,5,7]
; CHECK-NEXT: retq
%1 = shufflevector <8 x i16> %v, <8 x i16> undef, <8 x i32> <i32 6, i32 4, i32 7, i32 5, i32 1, i32 0, i32 3, i32 2>
%2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 6, i32 4, i32 7, i32 5, i32 1, i32 0, i32 3, i32 2>
define <8 x i16> @swizzle_41(<8 x i16> %v) {
; CHECK-LABEL: swizzle_41:
; CHECK: # BB#0:
-; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[6,7,4,5,2,3,0,1,12,13,14,15,8,9,10,11]
+; CHECK-NEXT: pshuflw {{.*#+}} xmm0 = xmm0[3,2,1,0,4,5,6,7]
+; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,3,2]
; CHECK-NEXT: retq
%1 = shufflevector <8 x i16> %v, <8 x i16> undef, <8 x i32> <i32 6, i32 7, i32 5, i32 4, i32 0, i32 1, i32 3, i32 2>
%2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 6, i32 7, i32 5, i32 4, i32 0, i32 1, i32 3, i32 2>