define i32 @sj0() nounwind {
%fp = tail call i8* @llvm.frameaddress(i32 0)
- store i8* %fp, i8** getelementptr inbounds ([5 x i8*]* @buf, i64 0, i64 0), align 16
+ store i8* %fp, i8** getelementptr inbounds ([5 x i8*], [5 x i8*]* @buf, i64 0, i64 0), align 16
%sp = tail call i8* @llvm.stacksave()
- store i8* %sp, i8** getelementptr inbounds ([5 x i8*]* @buf, i64 0, i64 2), align 16
+ store i8* %sp, i8** getelementptr inbounds ([5 x i8*], [5 x i8*]* @buf, i64 0, i64 2), align 16
%r = tail call i32 @llvm.eh.sjlj.setjmp(i8* bitcast ([5 x i8*]* @buf to i8*))
ret i32 %r
; X86: sj0