%2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
ret <4 x float> %2
}
-; FIXME: this should be lowered as a single movhlps. However, the backend
-; wrongly thinks that shuffle mask [6,7,2,3] is not legal. Therefore, we
-; end up with the sub-optimal sequence 'movhlps, palignr'.
; CHECK-LABEL: test4
; Mask: [6,7,2,3]
; CHECK: movhlps
-; CHECK: palignr $8
-; CHECK: ret
+; CHECK-NEXT: ret
define <4 x float> @test5(<4 x float> %a, <4 x float> %b) {
%1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 4, i32 1, i32 3>
; CHECK-NOT: movlhps
; CHECK: ret
+define <4 x float> @test11(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 4, i32 2, i32 3, i32 1>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 0, i32 1, i32 5, i32 6>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test11
+; Mask: [4,5,2,3]
+; CHECK: movsd
+; CHECK: ret
+
+define <4 x float> @test12(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 6, i32 0, i32 1, i32 7>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 5, i32 6, i32 0, i32 1>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test12
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x float> @test13(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 5, i32 1, i32 7>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 5, i32 0, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test13
+; Mask: [0,1,4,u]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x float> @test14(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 5, i32 5>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test14
+; Mask: [6,7,2,3]
+; CHECK: movhlps
+; CHECK-NEXT: ret
+
+define <4 x float> @test15(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 4, i32 1, i32 3>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 6, i32 2, i32 3>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test15
+; Mask: [0,1,6,7]
+; CHECK: blendps $12
+; CHECK: ret
+
+; Verify that shuffles are canonicalized according to rules:
+; shuffle(B, shuffle(A, Undef)) -> shuffle(shuffle(A, Undef), B)
+;
+; This allows to trigger the following combine rule:
+; (shuffle(shuffle A, Undef, M0), A, M1) -> (shuffle A, Undef, M2)
+;
+; As a result, all the shuffle pairs in each function below should be
+; combined into a single legal shuffle operation.
+
+define <4 x float> @test16(<4 x float> %a) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 4, i32 2, i32 3, i32 1>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 0, i32 1, i32 5, i32 3>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test16
+; Mask: [0,1,2,3]
+; CHECK-NOT: pshufd
+; CHECK-NOT: shufps
+; CHECK-NOT: movlhps
+; CHECK: ret
+
+define <4 x float> @test17(<4 x float> %a) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 6, i32 0, i32 1, i32 7>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 5, i32 6, i32 0, i32 1>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test17
+; Mask: [0,1,0,1]
+; CHECK-NOT: pshufd
+; CHECK-NOT: shufps
+; CHECK: movlhps
+; CHECK-NEXT: ret
+
+define <4 x float> @test18(<4 x float> %a) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 5, i32 1, i32 7>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 4, i32 6, i32 0, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test18
+; Mask: [0,1,0,u]
+; CHECK-NOT: pshufd
+; CHECK-NOT: shufps
+; CHECK: movlhps
+; CHECK-NEXT: ret
+
+define <4 x float> @test19(<4 x float> %a) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 5, i32 5>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test19
+; Mask: [2,3,2,3]
+; CHECK-NOT: movlhps
+; CHECK-NOT: palignr
+; CHECK: movhlps
+; CHECK-NEXT: ret
+
+define <4 x float> @test20(<4 x float> %a) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 4, i32 1, i32 3>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 4, i32 6, i32 2, i32 3>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test20
+; Mask: [0,1,2,3]
+; CHECK-NOT: pshufd
+; CHECK-NOT: shufps
+; CHECK-NOT: movlhps
+; CHECK: ret
+