62>
ret <32 x i8> %0
}
+
+; CHECK: blend1
+; CHECK: vblendvps
+; CHECK: ret
+define <4 x i32> @blend1(<4 x i32> %a, <4 x i32> %b) nounwind alwaysinline {
+ %t = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+ ret <4 x i32> %t
+}
+
+; CHECK: blend2
+; CHECK: vblendvps
+; CHECK: ret
+define <4 x i32> @blend2(<4 x i32> %a, <4 x i32> %b) nounwind alwaysinline {
+ %t = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+ ret <4 x i32> %t
+}
+
+; CHECK: blend2a
+; CHECK: vblendvps
+; CHECK: ret
+define <4 x float> @blend2a(<4 x float> %a, <4 x float> %b) nounwind alwaysinline {
+ %t = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+ ret <4 x float> %t
+}
+
+; CHECK: blend3
+; CHECK-NOT: vblendvps
+; CHECK: ret
+define <4 x i32> @blend3(<4 x i32> %a, <4 x i32> %b) nounwind alwaysinline {
+ %t = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 1, i32 5, i32 2, i32 7>
+ ret <4 x i32> %t
+}
+
+; CHECK: blend4
+; CHECK: vblendvpd
+; CHECK: ret
+define <4 x i64> @blend4(<4 x i64> %a, <4 x i64> %b) nounwind alwaysinline {
+ %t = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+ ret <4 x i64> %t
+}