; CHECK: entry:
; CHECK: %i = alloca i32, align 4
; CHECK: %f = alloca float, align 4
-; CHECK: call void (...) @llvm.frameescape(i32* %i, float* %f)
+; CHECK: call void (...) @llvm.frameescape(float* %f, i32* %i)
; CHECK: invoke void @"\01?may_throw@@YAXXZ"()
; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]*]]
; CHECK: landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*)
-; CHECK: [[RECOVER:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32 0, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch", i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 1, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1")
-; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont10, label %try.cont]
+; CHECK: [[RECOVER:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32 1, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1", i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 0, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch")
+; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont, label %try.cont10]
lpad: ; preds = %entry
%0 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
; CHECK: define internal i8* @"\01?test@@YAXXZ.catch"(i8*, i8*)
; CHECK: entry:
-; CHECK: [[RECOVER_I:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
+; CHECK: [[RECOVER_F1:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
+; CHECK: [[F_PTR1:\%.+]] = bitcast i8* [[RECOVER_F1]] to float*
+; CHECK: [[TMP2:\%.+]] = load float, float* [[F_PTR1]], align 4
+; CHECK: call void @"\01?handle_float@@YAXM@Z"(float [[TMP2]])
+; CHECK: ret i8* blockaddress(@"\01?test@@YAXXZ", %try.cont10)
+; CHECK: }
+
+; CHECK: define internal i8* @"\01?test@@YAXXZ.catch.1"(i8*, i8*)
+; CHECK: entry:
+; CHECK: [[RECOVER_I:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
; CHECK: [[I_PTR:\%.+]] = bitcast i8* [[RECOVER_I]] to i32*
; CHECK: [[TMP1:\%.+]] = load i32, i32* [[I_PTR]], align 4
; CHECK: invoke void @"\01?handle_int@@YAXH@Z"(i32 [[TMP1]])
; CHECK: [[LPAD1_LABEL]]:{{[ ]+}}; preds = %entry
; CHECK: [[LPAD1_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*)
-; CHECK: [[RECOVER1:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 1, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1")
+; CHECK: [[RECOVER1:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 0, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch")
; CHECK: indirectbr i8* [[RECOVER1]], []
;
; CHECK: }
-; CHECK: define internal i8* @"\01?test@@YAXXZ.catch.1"(i8*, i8*)
-; CHECK: entry:
-; CHECK: [[RECOVER_F1:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
-; CHECK: [[F_PTR1:\%.+]] = bitcast i8* [[RECOVER_F1]] to float*
-; CHECK: [[TMP2:\%.+]] = load float, float* [[F_PTR1]], align 4
-; CHECK: call void @"\01?handle_float@@YAXM@Z"(float [[TMP2]])
-; CHECK: ret i8* blockaddress(@"\01?test@@YAXXZ", %try.cont10)
-; CHECK: }
-
declare void @"\01?may_throw@@YAXXZ"() #1