%class.SomeClass = type { [28 x i32] }
; The function entry should be rewritten like this.
-; CHECK: define void @_Z4testv() #0 {
+; CHECK: define void @_Z4testv()
; CHECK: entry:
; CHECK: [[OBJ_PTR:\%.+]] = alloca %class.SomeClass, align 4
; CHECK: call void @_ZN9SomeClassC1Ev(%class.SomeClass* [[OBJ_PTR]])
}
; This cleanup handler should be outlined.
-; CHECK: define internal void @_Z4testv.cleanup(i8*, i8*) {
+; CHECK: define internal void @_Z4testv.cleanup(i8*, i8*)
; CHECK: entry:
; CHECK: [[RECOVER_OBJ:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1, i32 0)
; CHECK: [[OBJ_PTR1:\%.+]] = bitcast i8* [[RECOVER_OBJ]] to %class.SomeClass*