; Test f32 copies in which the sign comes from an f32.
define float @f1(float %a, float %b) {
-; CHECK: f1:
+; CHECK-LABEL: f1:
; CHECK-NOT: %f2
; CHECK: cpsdr %f0, %f0, %f2
; CHECK: br %r14
; Test f32 copies in which the sign comes from an f64.
define float @f2(float %a, double %bd) {
-; CHECK: f2:
+; CHECK-LABEL: f2:
; CHECK-NOT: %f2
; CHECK: cpsdr %f0, %f0, %f2
; CHECK: br %r14
; Test f32 copies in which the sign comes from an f128.
define float @f3(float %a, fp128 *%bptr) {
-; CHECK: f3:
+; CHECK-LABEL: f3:
; CHECK: ld [[BHIGH:%f[0-7]]], 0(%r2)
; CHECK: ld [[BLOW:%f[0-7]]], 8(%r2)
; CHECK: cpsdr %f0, %f0, [[BHIGH]]
; Test f64 copies in which the sign comes from an f32.
define double @f4(double %a, float %bf) {
-; CHECK: f4:
+; CHECK-LABEL: f4:
; CHECK-NOT: %f2
; CHECK: cpsdr %f0, %f0, %f2
; CHECK: br %r14
; Test f64 copies in which the sign comes from an f64.
define double @f5(double %a, double %b) {
-; CHECK: f5:
+; CHECK-LABEL: f5:
; CHECK-NOT: %f2
; CHECK: cpsdr %f0, %f0, %f2
; CHECK: br %r14
; Test f64 copies in which the sign comes from an f128.
define double @f6(double %a, fp128 *%bptr) {
-; CHECK: f6:
+; CHECK-LABEL: f6:
; CHECK: ld [[BHIGH:%f[0-7]]], 0(%r2)
; CHECK: ld [[BLOW:%f[0-7]]], 8(%r2)
; CHECK: cpsdr %f0, %f0, [[BHIGH]]
; need any register shuffling here; %a should be tied to %c, with CPSDR
; just changing the high register.
define void @f7(fp128 *%cptr, fp128 *%aptr, float %bf) {
-; CHECK: f7:
+; CHECK-LABEL: f7:
; CHECK: ld [[AHIGH:%f[0-7]]], 0(%r3)
; CHECK: ld [[ALOW:%f[0-7]]], 8(%r3)
; CHECK: cpsdr [[AHIGH]], [[AHIGH]], %f0
; As above, but the sign comes from an f64.
define void @f8(fp128 *%cptr, fp128 *%aptr, double %bd) {
-; CHECK: f8:
+; CHECK-LABEL: f8:
; CHECK: ld [[AHIGH:%f[0-7]]], 0(%r3)
; CHECK: ld [[ALOW:%f[0-7]]], 8(%r3)
; CHECK: cpsdr [[AHIGH]], [[AHIGH]], %f0
; As above, but the sign comes from an f128. Don't require the low part
; of %b to be loaded, since it isn't used.
define void @f9(fp128 *%cptr, fp128 *%aptr, fp128 *%bptr) {
-; CHECK: f9:
+; CHECK-LABEL: f9:
; CHECK: ld [[AHIGH:%f[0-7]]], 0(%r3)
; CHECK: ld [[ALOW:%f[0-7]]], 8(%r3)
; CHECK: ld [[BHIGH:%f[0-7]]], 0(%r4)