;CHECK-NOT: MOV
-define void @test() {
- %1 = call float @llvm.R600.load.input(i32 0)
- %2 = call float @llvm.R600.load.input(i32 1)
- %3 = call float @llvm.R600.load.input(i32 2)
- %4 = call float @llvm.R600.load.input(i32 3)
+define void @test(<4 x float> inreg %reg0) #0 {
+ %1 = extractelement <4 x float> %reg0, i32 0
+ %2 = extractelement <4 x float> %reg0, i32 1
+ %3 = extractelement <4 x float> %reg0, i32 2
+ %4 = extractelement <4 x float> %reg0, i32 3
%5 = fmul float %1, 3.0
%6 = fmul float %2, 3.0
%7 = fmul float %3, 3.0
ret void
}
-declare float @llvm.R600.load.input(i32) readnone
declare <4 x float> @llvm.R600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) readnone
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
+
+attributes #0 = { "ShaderType"="1" }
\ No newline at end of file