define void @vgpr_coords(float addrspace(2)* addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
main_body:
%20 = getelementptr float addrspace(2)* addrspace(2)* %0, i32 0
- %21 = load float addrspace(2)* addrspace(2)* %20, !tbaa !0
+ %21 = load float addrspace(2)* addrspace(2)* %20, !tbaa !2
%22 = getelementptr float addrspace(2)* %21, i32 0
- %23 = load float addrspace(2)* %22, !tbaa !0, !invariant.load !1
+ %23 = load float addrspace(2)* %22, !tbaa !2, !invariant.load !1
%24 = getelementptr float addrspace(2)* %21, i32 1
- %25 = load float addrspace(2)* %24, !tbaa !0, !invariant.load !1
+ %25 = load float addrspace(2)* %24, !tbaa !2, !invariant.load !1
%26 = getelementptr float addrspace(2)* %21, i32 4
- %27 = load float addrspace(2)* %26, !tbaa !0, !invariant.load !1
+ %27 = load float addrspace(2)* %26, !tbaa !2, !invariant.load !1
%28 = getelementptr <32 x i8> addrspace(2)* %2, i32 0
- %29 = load <32 x i8> addrspace(2)* %28, !tbaa !0
+ %29 = load <32 x i8> addrspace(2)* %28, !tbaa !2
%30 = bitcast float %27 to i32
%31 = bitcast float %23 to i32
%32 = bitcast float %25 to i32
attributes #0 = { "ShaderType"="0" }
attributes #1 = { nounwind readnone }
-!0 = metadata !{metadata !"const", null, i32 1}
+!0 = metadata !{metadata !"const", null}
!1 = metadata !{}
-
+!2 = metadata !{metadata !0, metadata !0, i64 0, i32 1}