;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
-; CHECK: @main1
-; CHECK: MOV T{{[0-9]+\.[XYZW], CBuf0\[[0-9]+\]\.[XYZW]}}
+; CHECK: {{^}}main1:
+; CHECK: MOV * T{{[0-9]+\.[XYZW], KC0}}
define void @main1() {
main_body:
- %0 = load <4 x float> addrspace(8)* null
+ %0 = load <4 x float>, <4 x float> addrspace(8)* null
%1 = extractelement <4 x float> %0, i32 0
- %2 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%3 = extractelement <4 x float> %2, i32 0
- %4 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
+ %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%5 = extractelement <4 x float> %4, i32 0
- %6 = fcmp ult float %1, 0.000000e+00
+ %6 = fcmp ogt float %1, 0.000000e+00
%7 = select i1 %6, float %3, float %5
- %8 = load <4 x float> addrspace(8)* null
+ %8 = load <4 x float>, <4 x float> addrspace(8)* null
%9 = extractelement <4 x float> %8, i32 1
- %10 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%11 = extractelement <4 x float> %10, i32 1
- %12 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
+ %12 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%13 = extractelement <4 x float> %12, i32 1
- %14 = fcmp ult float %9, 0.000000e+00
+ %14 = fcmp ogt float %9, 0.000000e+00
%15 = select i1 %14, float %11, float %13
- %16 = load <4 x float> addrspace(8)* null
+ %16 = load <4 x float>, <4 x float> addrspace(8)* null
%17 = extractelement <4 x float> %16, i32 2
- %18 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %18 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%19 = extractelement <4 x float> %18, i32 2
- %20 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
+ %20 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%21 = extractelement <4 x float> %20, i32 2
- %22 = fcmp ult float %17, 0.000000e+00
+ %22 = fcmp ogt float %17, 0.000000e+00
%23 = select i1 %22, float %19, float %21
- %24 = load <4 x float> addrspace(8)* null
+ %24 = load <4 x float>, <4 x float> addrspace(8)* null
%25 = extractelement <4 x float> %24, i32 3
- %26 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %26 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%27 = extractelement <4 x float> %26, i32 3
- %28 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
+ %28 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%29 = extractelement <4 x float> %28, i32 3
- %30 = fcmp ult float %25, 0.000000e+00
+ %30 = fcmp ogt float %25, 0.000000e+00
%31 = select i1 %30, float %27, float %29
%32 = call float @llvm.AMDIL.clamp.(float %7, float 0.000000e+00, float 1.000000e+00)
%33 = call float @llvm.AMDIL.clamp.(float %15, float 0.000000e+00, float 1.000000e+00)
ret void
}
-; CHECK: @main2
+; CHECK: {{^}}main2:
; CHECK-NOT: MOV
define void @main2() {
main_body:
- %0 = load <4 x float> addrspace(8)* null
+ %0 = load <4 x float>, <4 x float> addrspace(8)* null
%1 = extractelement <4 x float> %0, i32 0
- %2 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%3 = extractelement <4 x float> %2, i32 0
- %4 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%5 = extractelement <4 x float> %4, i32 1
- %6 = fcmp ult float %1, 0.000000e+00
+ %6 = fcmp ogt float %1, 0.000000e+00
%7 = select i1 %6, float %3, float %5
- %8 = load <4 x float> addrspace(8)* null
+ %8 = load <4 x float>, <4 x float> addrspace(8)* null
%9 = extractelement <4 x float> %8, i32 1
- %10 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
+ %10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%11 = extractelement <4 x float> %10, i32 0
- %12 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
+ %12 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%13 = extractelement <4 x float> %12, i32 1
- %14 = fcmp ult float %9, 0.000000e+00
+ %14 = fcmp ogt float %9, 0.000000e+00
%15 = select i1 %14, float %11, float %13
- %16 = load <4 x float> addrspace(8)* null
+ %16 = load <4 x float>, <4 x float> addrspace(8)* null
%17 = extractelement <4 x float> %16, i32 2
- %18 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %18 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%19 = extractelement <4 x float> %18, i32 3
- %20 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %20 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%21 = extractelement <4 x float> %20, i32 2
- %22 = fcmp ult float %17, 0.000000e+00
+ %22 = fcmp ogt float %17, 0.000000e+00
%23 = select i1 %22, float %19, float %21
- %24 = load <4 x float> addrspace(8)* null
+ %24 = load <4 x float>, <4 x float> addrspace(8)* null
%25 = extractelement <4 x float> %24, i32 3
- %26 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
+ %26 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%27 = extractelement <4 x float> %26, i32 3
- %28 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
+ %28 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%29 = extractelement <4 x float> %28, i32 2
- %30 = fcmp ult float %25, 0.000000e+00
+ %30 = fcmp ogt float %25, 0.000000e+00
%31 = select i1 %30, float %27, float %29
%32 = call float @llvm.AMDIL.clamp.(float %7, float 0.000000e+00, float 1.000000e+00)
%33 = call float @llvm.AMDIL.clamp.(float %15, float 0.000000e+00, float 1.000000e+00)