define void @main() #0 {
main_body:
- %0 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %0 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%1 = extractelement <4 x float> %0, i32 0
%2 = bitcast float %1 to i32
%3 = icmp eq i32 %2, 0
br i1 %7, label %ENDIF, label %ELSE
ELSE: ; preds = %main_body
- %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%9 = extractelement <4 x float> %8, i32 0
%10 = bitcast float %9 to i32
%11 = icmp eq i32 %10, 1