define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>*
%CONST) {
entry:
- %input2 = load <4 x float>* null, align 16 ; <<4 x float>>
+ %input2 = load <4 x float>, <4 x float>* null, align 16 ; <<4 x float>>
%shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 > ; <<4 x float>> [#uses=1]
%mul1 = fmul <4 x float> %shuffle7, zeroinitializer ; <<4 x