%0 = load float* %a, align 4
%1 = bitcast [16 x i8]* %buf to float*
store float %0, float* %1, align 4
- %arrayidx2 = getelementptr inbounds float* %a, i64 1
+ %arrayidx2 = getelementptr inbounds float, float* %a, i64 1
%2 = load float* %arrayidx2, align 4
- %arrayidx3 = getelementptr inbounds [16 x i8]* %buf, i64 0, i64 1
+ %arrayidx3 = getelementptr inbounds [16 x i8], [16 x i8]* %buf, i64 0, i64 1
%3 = bitcast i8* %arrayidx3 to float*
store float %2, float* %3, align 4
- %arrayidx4 = getelementptr inbounds float* %a, i64 2
+ %arrayidx4 = getelementptr inbounds float, float* %a, i64 2
%4 = load float* %arrayidx4, align 4
- %arrayidx5 = getelementptr inbounds [16 x i8]* %buf, i64 0, i64 2
+ %arrayidx5 = getelementptr inbounds [16 x i8], [16 x i8]* %buf, i64 0, i64 2
%5 = bitcast i8* %arrayidx5 to float*
store float %4, float* %5, align 4
- %arrayidx6 = getelementptr inbounds float* %a, i64 3
+ %arrayidx6 = getelementptr inbounds float, float* %a, i64 3
%6 = load float* %arrayidx6, align 4
- %arrayidx7 = getelementptr inbounds [16 x i8]* %buf, i64 0, i64 3
+ %arrayidx7 = getelementptr inbounds [16 x i8], [16 x i8]* %buf, i64 0, i64 3
%7 = bitcast i8* %arrayidx7 to float*
store float %6, float* %7, align 4
; CHECK-NEXT: call.uni
; CHECK-NEXT: callee,
- %arraydecay = getelementptr inbounds [16 x i8]* %buf, i64 0, i64 0
+ %arraydecay = getelementptr inbounds [16 x i8], [16 x i8]* %buf, i64 0, i64 0
call void @callee(float* %a, i8* %arraydecay) #2
ret void
}