;CHECK: vst2i8:
;CHECK: vst2.8
%tmp1 = load <8 x i8>* %B
- call void @llvm.arm.neon.vst2.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1)
+ call void @llvm.arm.neon.vst2.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1)
ret void
}
;CHECK: vst2.16
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <4 x i16>* %B
- call void @llvm.arm.neon.vst2.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1)
+ call void @llvm.arm.neon.vst2.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1)
ret void
}
;CHECK: vst2.32
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <2 x i32>* %B
- call void @llvm.arm.neon.vst2.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1)
+ call void @llvm.arm.neon.vst2.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
ret void
}
;CHECK: vst2.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <2 x float>* %B
- call void @llvm.arm.neon.vst2.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1)
+ call void @llvm.arm.neon.vst2.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
ret void
}
;CHECK: vst1.64
%tmp0 = bitcast i64* %A to i8*
%tmp1 = load <1 x i64>* %B
- call void @llvm.arm.neon.vst2.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1)
+ call void @llvm.arm.neon.vst2.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1)
ret void
}
;CHECK: vst2Qi8:
;CHECK: vst2.8
%tmp1 = load <16 x i8>* %B
- call void @llvm.arm.neon.vst2.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1)
+ call void @llvm.arm.neon.vst2.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 1)
ret void
}
;CHECK: vst2.16
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <8 x i16>* %B
- call void @llvm.arm.neon.vst2.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1)
+ call void @llvm.arm.neon.vst2.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
ret void
}
;CHECK: vst2.32
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <4 x i32>* %B
- call void @llvm.arm.neon.vst2.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1)
+ call void @llvm.arm.neon.vst2.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
ret void
}
;CHECK: vst2.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <4 x float>* %B
- call void @llvm.arm.neon.vst2.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1)
+ call void @llvm.arm.neon.vst2.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
ret void
}
-declare void @llvm.arm.neon.vst2.v8i8(i8*, <8 x i8>, <8 x i8>) nounwind
-declare void @llvm.arm.neon.vst2.v4i16(i8*, <4 x i16>, <4 x i16>) nounwind
-declare void @llvm.arm.neon.vst2.v2i32(i8*, <2 x i32>, <2 x i32>) nounwind
-declare void @llvm.arm.neon.vst2.v2f32(i8*, <2 x float>, <2 x float>) nounwind
-declare void @llvm.arm.neon.vst2.v1i64(i8*, <1 x i64>, <1 x i64>) nounwind
+declare void @llvm.arm.neon.vst2.v8i8(i8*, <8 x i8>, <8 x i8>, i32) nounwind
+declare void @llvm.arm.neon.vst2.v4i16(i8*, <4 x i16>, <4 x i16>, i32) nounwind
+declare void @llvm.arm.neon.vst2.v2i32(i8*, <2 x i32>, <2 x i32>, i32) nounwind
+declare void @llvm.arm.neon.vst2.v2f32(i8*, <2 x float>, <2 x float>, i32) nounwind
+declare void @llvm.arm.neon.vst2.v1i64(i8*, <1 x i64>, <1 x i64>, i32) nounwind
-declare void @llvm.arm.neon.vst2.v16i8(i8*, <16 x i8>, <16 x i8>) nounwind
-declare void @llvm.arm.neon.vst2.v8i16(i8*, <8 x i16>, <8 x i16>) nounwind
-declare void @llvm.arm.neon.vst2.v4i32(i8*, <4 x i32>, <4 x i32>) nounwind
-declare void @llvm.arm.neon.vst2.v4f32(i8*, <4 x float>, <4 x float>) nounwind
+declare void @llvm.arm.neon.vst2.v16i8(i8*, <16 x i8>, <16 x i8>, i32) nounwind
+declare void @llvm.arm.neon.vst2.v8i16(i8*, <8 x i16>, <8 x i16>, i32) nounwind
+declare void @llvm.arm.neon.vst2.v4i32(i8*, <4 x i32>, <4 x i32>, i32) nounwind
+declare void @llvm.arm.neon.vst2.v4f32(i8*, <4 x float>, <4 x float>, i32) nounwind