%0 = bitcast float* %source to <4 x float>*
%tmp2 = load <4 x float>* %0, align 4
%tmp5 = shufflevector <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, <4 x float> %tmp2, <4 x i32> <i32 0, i32 7, i32 0, i32 0>
- %arrayidx8 = getelementptr inbounds <4 x float>* %dest, i32 11
+ %arrayidx8 = getelementptr inbounds <4 x float>, <4 x float>* %dest, i32 11
store <4 x float> %tmp5, <4 x float>* %arrayidx8, align 4
ret void
}