-; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
+; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
define <2 x i32> @vrecpei32(<2 x i32>* %A) nounwind {
-;CHECK: vrecpei32:
+;CHECK-LABEL: vrecpei32:
;CHECK: vrecpe.u32
- %tmp1 = load <2 x i32>* %A
+ %tmp1 = load <2 x i32>, <2 x i32>* %A
%tmp2 = call <2 x i32> @llvm.arm.neon.vrecpe.v2i32(<2 x i32> %tmp1)
ret <2 x i32> %tmp2
}
define <4 x i32> @vrecpeQi32(<4 x i32>* %A) nounwind {
-;CHECK: vrecpeQi32:
+;CHECK-LABEL: vrecpeQi32:
;CHECK: vrecpe.u32
- %tmp1 = load <4 x i32>* %A
+ %tmp1 = load <4 x i32>, <4 x i32>* %A
%tmp2 = call <4 x i32> @llvm.arm.neon.vrecpe.v4i32(<4 x i32> %tmp1)
ret <4 x i32> %tmp2
}
define <2 x float> @vrecpef32(<2 x float>* %A) nounwind {
-;CHECK: vrecpef32:
+;CHECK-LABEL: vrecpef32:
;CHECK: vrecpe.f32
- %tmp1 = load <2 x float>* %A
+ %tmp1 = load <2 x float>, <2 x float>* %A
%tmp2 = call <2 x float> @llvm.arm.neon.vrecpe.v2f32(<2 x float> %tmp1)
ret <2 x float> %tmp2
}
define <4 x float> @vrecpeQf32(<4 x float>* %A) nounwind {
-;CHECK: vrecpeQf32:
+;CHECK-LABEL: vrecpeQf32:
;CHECK: vrecpe.f32
- %tmp1 = load <4 x float>* %A
+ %tmp1 = load <4 x float>, <4 x float>* %A
%tmp2 = call <4 x float> @llvm.arm.neon.vrecpe.v4f32(<4 x float> %tmp1)
ret <4 x float> %tmp2
}
declare <4 x float> @llvm.arm.neon.vrecpe.v4f32(<4 x float>) nounwind readnone
define <2 x float> @vrecpsf32(<2 x float>* %A, <2 x float>* %B) nounwind {
-;CHECK: vrecpsf32:
+;CHECK-LABEL: vrecpsf32:
;CHECK: vrecps.f32
- %tmp1 = load <2 x float>* %A
- %tmp2 = load <2 x float>* %B
+ %tmp1 = load <2 x float>, <2 x float>* %A
+ %tmp2 = load <2 x float>, <2 x float>* %B
%tmp3 = call <2 x float> @llvm.arm.neon.vrecps.v2f32(<2 x float> %tmp1, <2 x float> %tmp2)
ret <2 x float> %tmp3
}
define <4 x float> @vrecpsQf32(<4 x float>* %A, <4 x float>* %B) nounwind {
-;CHECK: vrecpsQf32:
+;CHECK-LABEL: vrecpsQf32:
;CHECK: vrecps.f32
- %tmp1 = load <4 x float>* %A
- %tmp2 = load <4 x float>* %B
+ %tmp1 = load <4 x float>, <4 x float>* %A
+ %tmp2 = load <4 x float>, <4 x float>* %B
%tmp3 = call <4 x float> @llvm.arm.neon.vrecps.v4f32(<4 x float> %tmp1, <4 x float> %tmp2)
ret <4 x float> %tmp3
}
declare <4 x float> @llvm.arm.neon.vrecps.v4f32(<4 x float>, <4 x float>) nounwind readnone
define <2 x i32> @vrsqrtei32(<2 x i32>* %A) nounwind {
-;CHECK: vrsqrtei32:
+;CHECK-LABEL: vrsqrtei32:
;CHECK: vrsqrte.u32
- %tmp1 = load <2 x i32>* %A
+ %tmp1 = load <2 x i32>, <2 x i32>* %A
%tmp2 = call <2 x i32> @llvm.arm.neon.vrsqrte.v2i32(<2 x i32> %tmp1)
ret <2 x i32> %tmp2
}
define <4 x i32> @vrsqrteQi32(<4 x i32>* %A) nounwind {
-;CHECK: vrsqrteQi32:
+;CHECK-LABEL: vrsqrteQi32:
;CHECK: vrsqrte.u32
- %tmp1 = load <4 x i32>* %A
+ %tmp1 = load <4 x i32>, <4 x i32>* %A
%tmp2 = call <4 x i32> @llvm.arm.neon.vrsqrte.v4i32(<4 x i32> %tmp1)
ret <4 x i32> %tmp2
}
define <2 x float> @vrsqrtef32(<2 x float>* %A) nounwind {
-;CHECK: vrsqrtef32:
+;CHECK-LABEL: vrsqrtef32:
;CHECK: vrsqrte.f32
- %tmp1 = load <2 x float>* %A
+ %tmp1 = load <2 x float>, <2 x float>* %A
%tmp2 = call <2 x float> @llvm.arm.neon.vrsqrte.v2f32(<2 x float> %tmp1)
ret <2 x float> %tmp2
}
define <4 x float> @vrsqrteQf32(<4 x float>* %A) nounwind {
-;CHECK: vrsqrteQf32:
+;CHECK-LABEL: vrsqrteQf32:
;CHECK: vrsqrte.f32
- %tmp1 = load <4 x float>* %A
+ %tmp1 = load <4 x float>, <4 x float>* %A
%tmp2 = call <4 x float> @llvm.arm.neon.vrsqrte.v4f32(<4 x float> %tmp1)
ret <4 x float> %tmp2
}
declare <4 x float> @llvm.arm.neon.vrsqrte.v4f32(<4 x float>) nounwind readnone
define <2 x float> @vrsqrtsf32(<2 x float>* %A, <2 x float>* %B) nounwind {
-;CHECK: vrsqrtsf32:
+;CHECK-LABEL: vrsqrtsf32:
;CHECK: vrsqrts.f32
- %tmp1 = load <2 x float>* %A
- %tmp2 = load <2 x float>* %B
+ %tmp1 = load <2 x float>, <2 x float>* %A
+ %tmp2 = load <2 x float>, <2 x float>* %B
%tmp3 = call <2 x float> @llvm.arm.neon.vrsqrts.v2f32(<2 x float> %tmp1, <2 x float> %tmp2)
ret <2 x float> %tmp3
}
define <4 x float> @vrsqrtsQf32(<4 x float>* %A, <4 x float>* %B) nounwind {
-;CHECK: vrsqrtsQf32:
+;CHECK-LABEL: vrsqrtsQf32:
;CHECK: vrsqrts.f32
- %tmp1 = load <4 x float>* %A
- %tmp2 = load <4 x float>* %B
+ %tmp1 = load <4 x float>, <4 x float>* %A
+ %tmp2 = load <4 x float>, <4 x float>* %B
%tmp3 = call <4 x float> @llvm.arm.neon.vrsqrts.v4f32(<4 x float> %tmp1, <4 x float> %tmp2)
ret <4 x float> %tmp3
}