ret <2 x i32> %tmp3
}
+define <2 x float> @vld1dupf(float* %A) nounwind {
+;CHECK: vld1dupf:
+;CHECK: vld1.32 {d16[]}, [r0]
+ %tmp0 = load float* %A
+ %tmp1 = insertelement <2 x float> undef, float %tmp0, i32 0
+ %tmp2 = shufflevector <2 x float> %tmp1, <2 x float> undef, <2 x i32> zeroinitializer
+ ret <2 x float> %tmp2
+}
+
define <16 x i8> @vld1dupQi8(i8* %A) nounwind {
;CHECK: vld1dupQi8:
;Check the (default) alignment value.
ret <16 x i8> %tmp3
}
+define <4 x float> @vld1dupQf(float* %A) nounwind {
+;CHECK: vld1dupQf:
+;CHECK: vld1.32 {d16[], d17[]}, [r0]
+ %tmp0 = load float* %A
+ %tmp1 = insertelement <4 x float> undef, float %tmp0, i32 0
+ %tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> zeroinitializer
+ ret <4 x float> %tmp2
+}
+
%struct.__neon_int8x8x2_t = type { <8 x i8>, <8 x i8> }
%struct.__neon_int4x16x2_t = type { <4 x i16>, <4 x i16> }
%struct.__neon_int2x32x2_t = type { <2 x i32>, <2 x i32> }