; CHECK-NOT: vmul
define void @t0() nounwind {
entry:
- %tmp = load float* @in, align 4, !tbaa !0
+ %tmp = load float, float* @in, align 4
%vecinit.i = insertelement <2 x float> undef, float %tmp, i32 0
%vecinit2.i = insertelement <2 x float> %vecinit.i, float %tmp, i32 1
%mul.i = fmul <2 x float> %vecinit2.i, <float 8.000000e+00, float 8.000000e+00>
; CHECK-NOT: vmul
define void @t1() nounwind {
entry:
- %tmp = load float* @in, align 4, !tbaa !0
+ %tmp = load float, float* @in, align 4
%vecinit.i = insertelement <2 x float> undef, float %tmp, i32 0
%vecinit2.i = insertelement <2 x float> %vecinit.i, float %tmp, i32 1
%mul.i = fmul <2 x float> %vecinit2.i, <float 8.000000e+00, float 8.000000e+00>
; CHECK: vmul
define void @t2() nounwind {
entry:
- %tmp = load float* @in, align 4, !tbaa !0
+ %tmp = load float, float* @in, align 4
%vecinit.i = insertelement <2 x float> undef, float %tmp, i32 0
%vecinit2.i = insertelement <2 x float> %vecinit.i, float %tmp, i32 1
%mul.i = fmul <2 x float> %vecinit2.i, <float 0x401B333340000000, float 0x401B333340000000>
; CHECK: vmul
define void @t3() nounwind {
entry:
- %tmp = load float* @in, align 4, !tbaa !0
+ %tmp = load float, float* @in, align 4
%vecinit.i = insertelement <2 x float> undef, float %tmp, i32 0
%vecinit2.i = insertelement <2 x float> %vecinit.i, float %tmp, i32 1
%mul.i = fmul <2 x float> %vecinit2.i, <float 0x4200000000000000, float 0x4200000000000000>
; CHECK-NOT: vmul
define void @t4() nounwind {
entry:
- %tmp = load float* @in, align 4, !tbaa !0
+ %tmp = load float, float* @in, align 4
%vecinit.i = insertelement <2 x float> undef, float %tmp, i32 0
%vecinit2.i = insertelement <2 x float> %vecinit.i, float %tmp, i32 1
%mul.i = fmul <2 x float> %vecinit2.i, <float 0x41F0000000000000, float 0x41F0000000000000>
; CHECK-NOT: vmul
define void @t5() nounwind {
entry:
- %tmp = load float* @in, align 4, !tbaa !0
+ %tmp = load float, float* @in, align 4
%vecinit.i = insertelement <4 x float> undef, float %tmp, i32 0
%vecinit2.i = insertelement <4 x float> %vecinit.i, float %tmp, i32 1
%vecinit4.i = insertelement <4 x float> %vecinit2.i, float %tmp, i32 2
}
declare void @foo_int32x4_t(<4 x i32>)
-
-!0 = metadata !{metadata !"float", metadata !1}
-!1 = metadata !{metadata !"omnipotent char", metadata !2}
-!2 = metadata !{metadata !"Simple C/C++ TBAA", null}