%tmp4 = sext <4 x i1> %tmp3 to <4 x i32>
ret <4 x i32> %tmp4
}
+
+define <2 x i32> @vacgtf32(<2 x float>* %A, <2 x float>* %B) nounwind {
+;CHECK: vacgtf32:
+;CHECK: vacgt.f32
+ %tmp1 = load <2 x float>* %A
+ %tmp2 = load <2 x float>* %B
+ %tmp3 = call <2 x i32> @llvm.arm.neon.vacgtd(<2 x float> %tmp1, <2 x float> %tmp2)
+ ret <2 x i32> %tmp3
+}
+
+define <4 x i32> @vacgtQf32(<4 x float>* %A, <4 x float>* %B) nounwind {
+;CHECK: vacgtQf32:
+;CHECK: vacgt.f32
+ %tmp1 = load <4 x float>* %A
+ %tmp2 = load <4 x float>* %B
+ %tmp3 = call <4 x i32> @llvm.arm.neon.vacgtq(<4 x float> %tmp1, <4 x float> %tmp2)
+ ret <4 x i32> %tmp3
+}
+
+declare <2 x i32> @llvm.arm.neon.vacgtd(<2 x float>, <2 x float>) nounwind readnone
+declare <4 x i32> @llvm.arm.neon.vacgtq(<4 x float>, <4 x float>) nounwind readnone