; CHECK-A: push {r0, r1, r2, r3, r10, r11, r12, lr}
; CHECK-A: add r11, sp, #20
; CHECK-A-NOT: sub sp, sp, #{{[0-9]+}}
-; CHECK-A: bic sp, sp, #7
+; CHECK-A: bfc sp, #0, #3
; CHECK-A: bl bar
; CHECK-A: sub sp, r11, #20
; CHECK-A: pop {r0, r1, r2, r3, r10, r11, r12, lr}
; CHECK-A-THUMB: push.w {r0, r1, r2, r3, r4, r7, r12, lr}
; CHECK-A-THUMB: add r7, sp, #20
; CHECK-A-THUMB: mov r4, sp
-; CHECK-A-THUMB: bic r4, r4, #7
+; CHECK-A-THUMB: bfc r4, #0, #3
; CHECK-A-THUMB: bl bar
; CHECK-A-THUMB: sub.w r4, r7, #20
; CHECK-A-THUMB: mov sp, r4
; CHECK-M: push.w {r4, r10, r11, lr}
; CHECK-M: add.w r11, sp, #8
; CHECK-M: mov r4, sp
-; CHECK-M: bic r4, r4, #7
+; CHECK-M: bfc r4, #0, #3
; CHECK-M: mov sp, r4
; CHECK-M: bl _bar
; CHECK-M: sub.w r4, r11, #8
; 32 to get past r0, r1, ..., r7
; CHECK-A: add r11, sp, #32
; CHECK-A: sub sp, sp, #{{[0-9]+}}
-; CHECK-A: bic sp, sp, #7
+; CHECK-A: bfc sp, #0, #3
; [...]
; 32 must match above
; CHECK-A: sub sp, r11, #32
; CHECK-A: push {r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, lr}
; CHECK-A: add r11, sp, #44
; CHECK-A: sub sp, sp, #{{[0-9]+}}
-; CHECK-A: bic sp, sp, #7
+; CHECK-A: bfc sp, #0, #3
; [...]
; CHECK-A: sub sp, r11, #44
; CHECK-A: pop {r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, lr}
; CHECK-A: push {r0, r1, r2, r3, r10, r11, r12, lr}
; CHECK-A: add r11, sp, #20
; CHECK-A-NOT: sub sp, sp, #{{[0-9]+}}
-; CHECK-A: bic sp, sp, #7
+; CHECK-A: bfc sp, #0, #3
; [...]
; CHECK-A: sub sp, r11, #20
; CHECK-A: pop {r0, r1, r2, r3, r10, r11, r12, lr}
; CHECK-A: push {r0, r1, r2, r3, r10, r11, r12, lr}
; CHECK-A: add r11, sp, #20
; CHECK-A-NOT: sub sp, sp, #{{[0-9]+}}
-; CHECK-A: bic sp, sp, #7
+; CHECK-A: bfc sp, #0, #3
; [...]
; CHECK-A: sub sp, r11, #20
; CHECK-A: pop {r0, r1, r2, r3, r10, r11, r12, lr}