%0 = bitcast float* %p to i8*
%vld2 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %0, i32 4)
%vld221 = extractvalue { <4 x float>, <4 x float> } %vld2, 1
- %add.ptr = getelementptr inbounds float* %p, i32 8
+ %add.ptr = getelementptr inbounds float, float* %p, i32 8
%1 = bitcast float* %add.ptr to i8*
tail call void @llvm.arm.neon.vst2.v4f32(i8* %1, <4 x float> %vld221, <4 x float> undef, i32 4)
ret void
%0 = bitcast float* %p to i8*
%vld2 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %0, i32 4)
%vld221 = extractvalue { <4 x float>, <4 x float> } %vld2, 1
- %add.ptr = getelementptr inbounds float* %p, i32 8
+ %add.ptr = getelementptr inbounds float, float* %p, i32 8
%1 = bitcast float* %add.ptr to i8*
%vld22 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %1, i32 4)
%vld2215 = extractvalue { <4 x float>, <4 x float> } %vld22, 0
%qq0.0.1.0 = phi <4 x float> [ %vld224, %entry ], [ %vld2216, %do.body ]
%c.addr.0 = phi i32 [ %c, %entry ], [ %dec, %do.body ]
%p.addr.0 = phi float* [ %p, %entry ], [ %add.ptr, %do.body ]
- %add.ptr = getelementptr inbounds float* %p.addr.0, i32 8
+ %add.ptr = getelementptr inbounds float, float* %p.addr.0, i32 8
%1 = bitcast float* %add.ptr to i8*
%vld22 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32(i8* %1, i32 4)
%vld2215 = extractvalue { <4 x float>, <4 x float> } %vld22, 0
; CHECK-NOT: vorr
define void @f3(float* %p, float* %q) nounwind ssp {
entry:
- %arrayidx = getelementptr inbounds float* %p, i32 3
- %0 = load float* %arrayidx, align 4
+ %arrayidx = getelementptr inbounds float, float* %p, i32 3
+ %0 = load float, float* %arrayidx, align 4
%vecins = insertelement <2 x float> undef, float %0, i32 1
%tobool = icmp eq float* %q, null
br i1 %tobool, label %if.else, label %if.then
if.then: ; preds = %entry
- %1 = load float* %q, align 4
- %arrayidx2 = getelementptr inbounds float* %q, i32 1
- %2 = load float* %arrayidx2, align 4
+ %1 = load float, float* %q, align 4
+ %arrayidx2 = getelementptr inbounds float, float* %q, i32 1
+ %2 = load float, float* %arrayidx2, align 4
%add = fadd float %1, %2
%vecins3 = insertelement <2 x float> %vecins, float %add, i32 0
br label %if.end
if.else: ; preds = %entry
- %arrayidx4 = getelementptr inbounds float* %p, i32 2
- %3 = load float* %arrayidx4, align 4
+ %arrayidx4 = getelementptr inbounds float, float* %p, i32 2
+ %3 = load float, float* %arrayidx4, align 4
%vecins5 = insertelement <2 x float> %vecins, float %3, i32 0
br label %if.end
if.end: ; preds = %if.else, %if.then
%x.0 = phi <2 x float> [ %vecins3, %if.then ], [ %vecins5, %if.else ]
- %add.ptr = getelementptr inbounds float* %p, i32 4
+ %add.ptr = getelementptr inbounds float, float* %p, i32 4
%4 = bitcast float* %add.ptr to i8*
tail call void @llvm.arm.neon.vst1.v2f32(i8* %4, <2 x float> %x.0, i32 4)
ret void
br i1 %tobool, label %if.end, label %if.then
if.then: ; preds = %entry
- %1 = load float* %q, align 4
- %arrayidx1 = getelementptr inbounds float* %q, i32 1
- %2 = load float* %arrayidx1, align 4
+ %1 = load float, float* %q, align 4
+ %arrayidx1 = getelementptr inbounds float, float* %q, i32 1
+ %2 = load float, float* %arrayidx1, align 4
%add = fadd float %1, %2
%vecins = insertelement <2 x float> %vld1, float %add, i32 1
br label %if.end
; CHECK: vmov.f32 {{.*}}, #1.0
; CHECK-NOT: vmov
; CHECK-NOT: vorr
-; CHECK: %if.end
+; CHECK: bx
; We may leave the last insertelement in the if.end block.
; It is inserting the %add value into a dead lane, but %add causes interference
; in the entry block, and we don't do dead lane checks across basic blocks.
br i1 %tobool, label %if.end, label %if.then
if.then: ; preds = %entry
- %arrayidx = getelementptr inbounds float* %q, i32 1
- %1 = load float* %arrayidx, align 4
+ %arrayidx = getelementptr inbounds float, float* %q, i32 1
+ %1 = load float, float* %arrayidx, align 4
%add4 = fadd float %vecext, %1
- %2 = load float* %q, align 4
+ %2 = load float, float* %q, align 4
%add6 = fadd float %vecext1, %2
- %arrayidx7 = getelementptr inbounds float* %q, i32 2
- %3 = load float* %arrayidx7, align 4
+ %arrayidx7 = getelementptr inbounds float, float* %q, i32 2
+ %3 = load float, float* %arrayidx7, align 4
%add8 = fadd float %vecext2, %3
br label %if.end
br i1 undef, label %bb10, label %bb12
bb10: ; preds = %bb3
- %tmp11 = load <4 x float>* undef, align 8
+ %tmp11 = load <4 x float>, <4 x float>* undef, align 8
br label %bb12
bb12: ; preds = %bb10, %bb3
%tmp18 = insertvalue %struct.wombat.5 %tmp17, <4 x float> undef, 3, 0
ret %struct.wombat.5 %tmp18
}
+
+; CHECK: adjustCopiesBackFrom
+; The shuffle in if.else3 must be preserved even though adjustCopiesBackFrom
+; is tempted to remove it.
+; CHECK: vorr d
+define internal void @adjustCopiesBackFrom(<2 x i64>* noalias nocapture sret %agg.result, <2 x i64> %in) {
+entry:
+ %0 = extractelement <2 x i64> %in, i32 0
+ %cmp = icmp slt i64 %0, 1
+ %.in = select i1 %cmp, <2 x i64> <i64 0, i64 undef>, <2 x i64> %in
+ %1 = extractelement <2 x i64> %in, i32 1
+ %cmp1 = icmp slt i64 %1, 1
+ br i1 %cmp1, label %if.then2, label %if.else3
+
+if.then2: ; preds = %entry
+ %2 = insertelement <2 x i64> %.in, i64 0, i32 1
+ br label %if.end4
+
+if.else3: ; preds = %entry
+ %3 = shufflevector <2 x i64> %.in, <2 x i64> %in, <2 x i32> <i32 0, i32 3>
+ br label %if.end4
+
+if.end4: ; preds = %if.else3, %if.then2
+ %result.2 = phi <2 x i64> [ %2, %if.then2 ], [ %3, %if.else3 ]
+ store <2 x i64> %result.2, <2 x i64>* %agg.result, align 128
+ ret void
+}
+
+; <rdar://problem/12758887>
+; RegisterCoalescer::updateRegDefsUses() could visit an instruction more than
+; once under rare circumstances. When widening a register from QPR to DTriple
+; with the original virtual register in dsub_1_dsub_2, the double rewrite would
+; produce an invalid sub-register.
+;
+; This is because dsub_1_dsub_2 is not an idempotent sub-register index.
+; It will translate %vr:dsub_0 -> %vr:dsub_1.
+define hidden fastcc void @radar12758887() nounwind optsize ssp {
+entry:
+ br i1 undef, label %for.body, label %for.end70
+
+for.body: ; preds = %for.end, %entry
+ br i1 undef, label %for.body29, label %for.end
+
+for.body29: ; preds = %for.body29, %for.body
+ %0 = load <2 x double>, <2 x double>* null, align 1
+ %splat40 = shufflevector <2 x double> %0, <2 x double> undef, <2 x i32> zeroinitializer
+ %mul41 = fmul <2 x double> undef, %splat40
+ %add42 = fadd <2 x double> undef, %mul41
+ %splat44 = shufflevector <2 x double> %0, <2 x double> undef, <2 x i32> <i32 1, i32 1>
+ %mul45 = fmul <2 x double> undef, %splat44
+ %add46 = fadd <2 x double> undef, %mul45
+ br i1 undef, label %for.end, label %for.body29
+
+for.end: ; preds = %for.body29, %for.body
+ %accumR2.0.lcssa = phi <2 x double> [ zeroinitializer, %for.body ], [ %add42, %for.body29 ]
+ %accumI2.0.lcssa = phi <2 x double> [ zeroinitializer, %for.body ], [ %add46, %for.body29 ]
+ %1 = shufflevector <2 x double> %accumI2.0.lcssa, <2 x double> undef, <2 x i32> <i32 1, i32 0>
+ %add58 = fadd <2 x double> undef, %1
+ %mul61 = fmul <2 x double> %add58, undef
+ %add63 = fadd <2 x double> undef, %mul61
+ %add64 = fadd <2 x double> undef, %add63
+ %add67 = fadd <2 x double> undef, %add64
+ store <2 x double> %add67, <2 x double>* undef, align 1
+ br i1 undef, label %for.end70, label %for.body
+
+for.end70: ; preds = %for.end, %entry
+ ret void
+}