; r0 = r0 / r2
; r1 = r1 / r3
;
-; NOOPT: vmov [[B:d[0-9]+]], r2, r3
-; NOOPT-NEXT: vmov [[A:d[0-9]+]], r0, r1
+; NOOPT: vmov [[A:d[0-9]+]], r0, r1
+; NOOPT-NEXT: vmov [[B:d[0-9]+]], r2, r3
; Move the low part of B into a register.
; Unfortunately, we cannot express that the 's' register is the low
; part of B, i.e., sIdx == BIdx x 2. E.g., B = d1, B_low = s2.
; NOOPT-NEXT: vmov [[B_LOW:r[0-9]+]], s{{[0-9]+}}
-; NOOPT-NEXT: vmov [[A_LOW:r[0-9]+]], s{{[0-9]+}}
-; NOOPT-NEXT: udiv [[RES_LOW:r[0-9]+]], [[A_LOW]], [[B_LOW]]
; NOOPT-NEXT: vmov [[B_HIGH:r[0-9]+]], s{{[0-9]+}}
+; NOOPT-NEXT: vmov [[A_LOW:r[0-9]+]], s{{[0-9]+}}
; NOOPT-NEXT: vmov [[A_HIGH:r[0-9]+]], s{{[0-9]+}}
-; NOOPT-NEXT: udiv [[RES_HIGH:r[0-9]+]], [[A_HIGH]], [[B_HIGH]]
+; NOOPT-NEXT: udiv [[RES_LOW:r[0-9]+]], [[A_LOW]], [[B_LOW]]
; NOOPT-NEXT: vmov.32 [[RES:d[0-9]+]][0], [[RES_LOW]]
+; NOOPT-NEXT: udiv [[RES_HIGH:r[0-9]+]], [[A_HIGH]], [[B_HIGH]]
; NOOPT-NEXT: vmov.32 [[RES]][1], [[RES_HIGH]]
; NOOPT-NEXT: vmov r0, r1, [[RES]]
; NOOPT-NEXT: bx lr
;
; OPT-NOT: vmov
-; OPT: udiv r0, r0, r2
-; OPT-NEXT: udiv r1, r1, r3
+; OPT: udiv r1, r1, r3
+; OPT-NEXT: udiv r0, r0, r2
; OPT-NEXT: bx lr
define <2 x i32> @simpleVectorDiv(<2 x i32> %A, <2 x i32> %B) nounwind {
entry: