//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group. It is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#include "llvm/GlobalValue.h"
#include "llvm/Type.h"
#include "llvm/ValueSymbolTable.h"
-#include "llvm/ADT/StringExtras.h"
+#include "llvm/ADT/SmallString.h"
#include "llvm/Support/Debug.h"
-#include <algorithm>
+#include "llvm/Support/raw_ostream.h"
using namespace llvm;
// Class destructor
ValueSymbolTable::~ValueSymbolTable() {
#ifndef NDEBUG // Only do this in -g mode...
- bool LeftoverValues = true;
for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
- if (!isa<Constant>(VI->second) ) {
- DEBUG(DOUT << "Value still in symbol table! Type = '"
- << VI->second->getType()->getDescription() << "' Name = '"
- << VI->first << "'\n");
- LeftoverValues = false;
- }
- assert(LeftoverValues && "Values remain in symbol table!");
+ dbgs() << "Value still in symbol table! Type = '"
+ << *VI->getValue()->getType() << "' Name = '"
+ << VI->getKeyData() << "'\n";
+ assert(vmap.empty() && "Values remain in symbol table!");
#endif
}
-// getUniqueName - Given a base name, return a string that is either equal to
-// it (or derived from it) that does not already occur in the symbol table for
-// the specified type.
-//
-std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
- std::string TryName = BaseName;
- const_iterator End = vmap.end();
-
- // See if the name exists
- while (vmap.find(TryName) != End) // Loop until we find a free
- TryName = BaseName + utostr(++LastUnique); // name in the symbol table
- return TryName;
-}
-
-
-// lookup a value - Returns null on failure...
-//
-Value *ValueSymbolTable::lookup(const std::string &Name) const {
- const_iterator VI = vmap.find(Name);
- if (VI != vmap.end()) // We found the symbol
- return const_cast<Value*>(VI->second);
- return 0;
-}
-
// Insert a value into the symbol table with the specified name...
//
-void ValueSymbolTable::insert(Value* V) {
- assert(V && "Can't insert null Value into symbol table!");
+void ValueSymbolTable::reinsertValue(Value* V) {
assert(V->hasName() && "Can't insert nameless Value into symbol table");
// Try inserting the name, assuming it won't conflict.
- if (vmap.insert(make_pair(V->Name, V)).second) {
- DOUT << " Inserted value: " << V->Name << ": " << *V << "\n";
+ if (vmap.insert(V->Name)) {
+ //DEBUG(dbgs() << " Inserted value: " << V->Name << ": " << *V << "\n");
return;
}
// Otherwise, there is a naming conflict. Rename this value.
- std::string UniqueName = V->getName();
+ SmallString<256> UniqueName(V->getName().begin(), V->getName().end());
+
+ // The name is too already used, just free it so we can allocate a new name.
+ V->Name->Destroy();
+
unsigned BaseSize = UniqueName.size();
- do {
- // Trim any suffix off.
+ while (1) {
+ // Trim any suffix off and append the next number.
UniqueName.resize(BaseSize);
- UniqueName += utostr(++LastUnique);
- // Try insert the vmap entry with this suffix.
- } while (!vmap.insert(make_pair(UniqueName, V)).second);
+ raw_svector_ostream(UniqueName) << ++LastUnique;
- V->Name = UniqueName;
-
- DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
+ // Try insert the vmap entry with this suffix.
+ ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
+ if (NewName.getValue() == 0) {
+ // Newly inserted name. Success!
+ NewName.setValue(V);
+ V->Name = &NewName;
+ //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
+ return;
+ }
+ }
}
-// Remove a value
-void ValueSymbolTable::remove(Value *V) {
- assert(V->hasName() && "Value doesn't have name!");
- iterator Entry = vmap.find(V->getName());
- assert(Entry != vmap.end() && "Entry was not in the symtab!");
-
- DEBUG(DOUT << " Removing Value: " << Entry->second->getName() << "\n");
-
- // Remove the value from the plane...
- vmap.erase(Entry);
+void ValueSymbolTable::removeValueName(ValueName *V) {
+ //DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n");
+ // Remove the value from the symbol table.
+ vmap.remove(V);
}
-// DumpVal - a std::for_each function for dumping a value
-//
-static void DumpVal(const std::pair<const std::string, Value *> &V) {
- DOUT << " '" << V.first << "' = ";
- V.second->dump();
- DOUT << "\n";
+/// createValueName - This method attempts to create a value name and insert
+/// it into the symbol table with the specified name. If it conflicts, it
+/// auto-renames the name and returns that instead.
+ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) {
+ // In the common case, the name is not already in the symbol table.
+ ValueName &Entry = vmap.GetOrCreateValue(Name);
+ if (Entry.getValue() == 0) {
+ Entry.setValue(V);
+ //DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": "
+ // << *V << "\n");
+ return &Entry;
+ }
+
+ // Otherwise, there is a naming conflict. Rename this value.
+ SmallString<256> UniqueName(Name.begin(), Name.end());
+
+ while (1) {
+ // Trim any suffix off and append the next number.
+ UniqueName.resize(Name.size());
+ raw_svector_ostream(UniqueName) << ++LastUnique;
+
+ // Try insert the vmap entry with this suffix.
+ ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
+ if (NewName.getValue() == 0) {
+ // Newly inserted name. Success!
+ NewName.setValue(V);
+ //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
+ return &NewName;
+ }
+ }
}
+
// dump - print out the symbol table
//
void ValueSymbolTable::dump() const {
- DOUT << "ValueSymbolTable:\n";
- for_each(vmap.begin(), vmap.end(), DumpVal);
+ //DEBUG(dbgs() << "ValueSymbolTable:\n");
+ for (const_iterator I = begin(), E = end(); I != E; ++I) {
+ //DEBUG(dbgs() << " '" << I->getKeyData() << "' = ");
+ I->getValue()->dump();
+ //DEBUG(dbgs() << "\n");
+ }
}