// pick so long as it doesn't point back to this type. We choose something
// concrete to avoid overhead for adding to AbstractTypeUser lists and
// stuff.
+ const Type *ConcreteTy = Type::getInt32Ty(getContext());
for (unsigned i = 1, e = NumContainedTys; i != e; ++i)
- ContainedTys[i] = Type::getInt32Ty(getContext());
+ ContainedTys[i] = ConcreteTy;
}
}