+++ /dev/null
-//===-- SlotCalculator.cpp - Calculate what slots values land in ----------===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file implements a useful analysis step to figure out what numbered slots
-// values in a program will land in (keeping track of per plane information).
-//
-// This is used when writing a file to disk, either in bytecode or assembly.
-//
-//===----------------------------------------------------------------------===//
-
-#include "llvm/Analysis/SlotCalculator.h"
-#include "llvm/Constants.h"
-#include "llvm/DerivedTypes.h"
-#include "llvm/iOther.h"
-#include "llvm/Module.h"
-#include "llvm/SymbolTable.h"
-#include "llvm/Analysis/ConstantsScanner.h"
-#include "Support/PostOrderIterator.h"
-#include "Support/STLExtras.h"
-#include <algorithm>
-using namespace llvm;
-
-#if 0
-#define SC_DEBUG(X) std::cerr << X
-#else
-#define SC_DEBUG(X)
-#endif
-
-SlotCalculator::SlotCalculator(const Module *M ) {
- ModuleContainsAllFunctionConstants = false;
- TheModule = M;
-
- // Preload table... Make sure that all of the primitive types are in the table
- // and that their Primitive ID is equal to their slot #
- //
- SC_DEBUG("Inserting primitive types:\n");
- for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
- assert(Type::getPrimitiveType((Type::PrimitiveID)i));
- insertValue(Type::getPrimitiveType((Type::PrimitiveID)i), true);
- }
-
- if (M == 0) return; // Empty table...
- processModule();
-}
-
-SlotCalculator::SlotCalculator(const Function *M ) {
- ModuleContainsAllFunctionConstants = false;
- TheModule = M ? M->getParent() : 0;
-
- // Preload table... Make sure that all of the primitive types are in the table
- // and that their Primitive ID is equal to their slot #
- //
- SC_DEBUG("Inserting primitive types:\n");
- for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
- assert(Type::getPrimitiveType((Type::PrimitiveID)i));
- insertValue(Type::getPrimitiveType((Type::PrimitiveID)i), true);
- }
-
- if (TheModule == 0) return; // Empty table...
-
- processModule(); // Process module level stuff
- incorporateFunction(M); // Start out in incorporated state
-}
-
-unsigned SlotCalculator::getGlobalSlot(const Value *V) const {
- assert(!CompactionTable.empty() &&
- "This method can only be used when compaction is enabled!");
- if (const ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(V))
- V = CPR->getValue();
- std::map<const Value*, unsigned>::const_iterator I = NodeMap.find(V);
- assert(I != NodeMap.end() && "Didn't find global slot entry!");
- return I->second;
-}
-
-SlotCalculator::TypePlane &SlotCalculator::getPlane(unsigned Plane) {
- unsigned PIdx = Plane;
- if (CompactionTable.empty()) { // No compaction table active?
- // fall out
- } else if (!CompactionTable[Plane].empty()) { // Compaction table active.
- assert(Plane < CompactionTable.size());
- return CompactionTable[Plane];
- } else {
- // Final case: compaction table active, but this plane is not
- // compactified. If the type plane is compactified, unmap back to the
- // global type plane corresponding to "Plane".
- if (!CompactionTable[Type::TypeTyID].empty()) {
- const Type *Ty = cast<Type>(CompactionTable[Type::TypeTyID][Plane]);
- std::map<const Value*, unsigned>::iterator It = NodeMap.find(Ty);
- assert(It != NodeMap.end() && "Type not in global constant map?");
- PIdx = It->second;
- }
- }
-
- // Okay we are just returning an entry out of the main Table. Make sure the
- // plane exists and return it.
- if (PIdx >= Table.size())
- Table.resize(PIdx+1);
- return Table[PIdx];
-}
-
-
-// processModule - Process all of the module level function declarations and
-// types that are available.
-//
-void SlotCalculator::processModule() {
- SC_DEBUG("begin processModule!\n");
-
- // Add all of the global variables to the value table...
- //
- for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend();
- I != E; ++I)
- getOrCreateSlot(I);
-
- // Scavenge the types out of the functions, then add the functions themselves
- // to the value table...
- //
- for (Module::const_iterator I = TheModule->begin(), E = TheModule->end();
- I != E; ++I)
- getOrCreateSlot(I);
-
- // Add all of the module level constants used as initializers
- //
- for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend();
- I != E; ++I)
- if (I->hasInitializer())
- getOrCreateSlot(I->getInitializer());
-
- // Now that all global constants have been added, rearrange constant planes
- // that contain constant strings so that the strings occur at the start of the
- // plane, not somewhere in the middle.
- //
- TypePlane &Types = Table[Type::TypeTyID];
- for (unsigned plane = 0, e = Table.size(); plane != e; ++plane) {
- if (const ArrayType *AT = dyn_cast<ArrayType>(Types[plane]))
- if (AT->getElementType() == Type::SByteTy ||
- AT->getElementType() == Type::UByteTy) {
- TypePlane &Plane = Table[plane];
- unsigned FirstNonStringID = 0;
- for (unsigned i = 0, e = Plane.size(); i != e; ++i)
- if (isa<ConstantAggregateZero>(Plane[i]) ||
- cast<ConstantArray>(Plane[i])->isString()) {
- // Check to see if we have to shuffle this string around. If not,
- // don't do anything.
- if (i != FirstNonStringID) {
- // Swap the plane entries....
- std::swap(Plane[i], Plane[FirstNonStringID]);
-
- // Keep the NodeMap up to date.
- NodeMap[Plane[i]] = i;
- NodeMap[Plane[FirstNonStringID]] = FirstNonStringID;
- }
- ++FirstNonStringID;
- }
- }
- }
-
- // If we are emitting a bytecode file, scan all of the functions for their
- // constants, which allows us to emit more compact modules. This is optional,
- // and is just used to compactify the constants used by different functions
- // together.
- //
- // This functionality is completely optional for the bytecode writer, but
- // tends to produce smaller bytecode files. This should not be used in the
- // future by clients that want to, for example, build and emit functions on
- // the fly. For now, however, it is unconditionally enabled when building
- // bytecode information.
- //
- ModuleContainsAllFunctionConstants = true;
-
- SC_DEBUG("Inserting function constants:\n");
- for (Module::const_iterator F = TheModule->begin(), E = TheModule->end();
- F != E; ++F) {
- for (const_inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I){
- for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op)
- if (isa<Constant>(I->getOperand(op)))
- getOrCreateSlot(I->getOperand(op));
- getOrCreateSlot(I->getType());
- if (const VANextInst *VAN = dyn_cast<VANextInst>(&*I))
- getOrCreateSlot(VAN->getArgType());
- }
- processSymbolTableConstants(&F->getSymbolTable());
- }
-
- // Insert constants that are named at module level into the slot pool so that
- // the module symbol table can refer to them...
- SC_DEBUG("Inserting SymbolTable values:\n");
- processSymbolTable(&TheModule->getSymbolTable());
-
- // Now that we have collected together all of the information relevant to the
- // module, compactify the type table if it is particularly big and outputting
- // a bytecode file. The basic problem we run into is that some programs have
- // a large number of types, which causes the type field to overflow its size,
- // which causes instructions to explode in size (particularly call
- // instructions). To avoid this behavior, we "sort" the type table so that
- // all non-value types are pushed to the end of the type table, giving nice
- // low numbers to the types that can be used by instructions, thus reducing
- // the amount of explodage we suffer.
- if (Table[Type::TypeTyID].size() >= 64) {
- // Scan through the type table moving value types to the start of the table.
- TypePlane *Types = &Table[Type::TypeTyID];
- unsigned FirstNonValueTypeID = 0;
- for (unsigned i = 0, e = Types->size(); i != e; ++i)
- if (cast<Type>((*Types)[i])->isFirstClassType() ||
- cast<Type>((*Types)[i])->isPrimitiveType()) {
- // Check to see if we have to shuffle this type around. If not, don't
- // do anything.
- if (i != FirstNonValueTypeID) {
- assert(i != Type::TypeTyID && FirstNonValueTypeID != Type::TypeTyID &&
- "Cannot move around the type plane!");
-
- // Swap the type ID's.
- std::swap((*Types)[i], (*Types)[FirstNonValueTypeID]);
-
- // Keep the NodeMap up to date.
- NodeMap[(*Types)[i]] = i;
- NodeMap[(*Types)[FirstNonValueTypeID]] = FirstNonValueTypeID;
-
- // When we move a type, make sure to move its value plane as needed.
- if (Table.size() > FirstNonValueTypeID) {
- if (Table.size() <= i) Table.resize(i+1);
- std::swap(Table[i], Table[FirstNonValueTypeID]);
- Types = &Table[Type::TypeTyID];
- }
- }
- ++FirstNonValueTypeID;
- }
- }
-
- SC_DEBUG("end processModule!\n");
-}
-
-// processSymbolTable - Insert all of the values in the specified symbol table
-// into the values table...
-//
-void SlotCalculator::processSymbolTable(const SymbolTable *ST) {
- // Do the types first.
- for (SymbolTable::type_const_iterator TI = ST->type_begin(),
- TE = ST->type_end(); TI != TE; ++TI )
- getOrCreateSlot(TI->second);
-
- // Now do the values.
- for (SymbolTable::plane_const_iterator PI = ST->plane_begin(),
- PE = ST->plane_end(); PI != PE; ++PI)
- for (SymbolTable::value_const_iterator VI = PI->second.begin(),
- VE = PI->second.end(); VI != VE; ++VI)
- getOrCreateSlot(VI->second);
-}
-
-void SlotCalculator::processSymbolTableConstants(const SymbolTable *ST) {
- // Do the types first
- for (SymbolTable::type_const_iterator TI = ST->type_begin(),
- TE = ST->type_end(); TI != TE; ++TI )
- getOrCreateSlot(TI->second);
-
- // Now do the constant values in all planes
- for (SymbolTable::plane_const_iterator PI = ST->plane_begin(),
- PE = ST->plane_end(); PI != PE; ++PI)
- for (SymbolTable::value_const_iterator VI = PI->second.begin(),
- VE = PI->second.end(); VI != VE; ++VI)
- if (isa<Constant>(VI->second))
- getOrCreateSlot(VI->second);
-}
-
-
-void SlotCalculator::incorporateFunction(const Function *F) {
- assert(ModuleLevel.size() == 0 && "Module already incorporated!");
-
- SC_DEBUG("begin processFunction!\n");
-
- // If we emitted all of the function constants, build a compaction table.
- if ( ModuleContainsAllFunctionConstants)
- buildCompactionTable(F);
-
- // Update the ModuleLevel entries to be accurate.
- ModuleLevel.resize(getNumPlanes());
- for (unsigned i = 0, e = getNumPlanes(); i != e; ++i)
- ModuleLevel[i] = getPlane(i).size();
-
- // Iterate over function arguments, adding them to the value table...
- for(Function::const_aiterator I = F->abegin(), E = F->aend(); I != E; ++I)
- getOrCreateSlot(I);
-
- if ( !ModuleContainsAllFunctionConstants ) {
- // Iterate over all of the instructions in the function, looking for
- // constant values that are referenced. Add these to the value pools
- // before any nonconstant values. This will be turned into the constant
- // pool for the bytecode writer.
- //
-
- // Emit all of the constants that are being used by the instructions in
- // the function...
- for_each(constant_begin(F), constant_end(F),
- bind_obj(this, &SlotCalculator::getOrCreateSlot));
-
- // If there is a symbol table, it is possible that the user has names for
- // constants that are not being used. In this case, we will have problems
- // if we don't emit the constants now, because otherwise we will get
- // symbol table references to constants not in the output. Scan for these
- // constants now.
- //
- processSymbolTableConstants(&F->getSymbolTable());
- }
-
- SC_DEBUG("Inserting Instructions:\n");
-
- // Add all of the instructions to the type planes...
- for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
- getOrCreateSlot(BB);
- for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I!=E; ++I) {
- getOrCreateSlot(I);
- if (const VANextInst *VAN = dyn_cast<VANextInst>(I))
- getOrCreateSlot(VAN->getArgType());
- }
- }
-
- // If we are building a compaction table, prune out planes that do not benefit
- // from being compactified.
- if (!CompactionTable.empty())
- pruneCompactionTable();
-
- SC_DEBUG("end processFunction!\n");
-}
-
-void SlotCalculator::purgeFunction() {
- assert(ModuleLevel.size() != 0 && "Module not incorporated!");
- unsigned NumModuleTypes = ModuleLevel.size();
-
- SC_DEBUG("begin purgeFunction!\n");
-
- // First, free the compaction map if used.
- CompactionNodeMap.clear();
-
- // Next, remove values from existing type planes
- for (unsigned i = 0; i != NumModuleTypes; ++i) {
- // Size of plane before function came
- unsigned ModuleLev = getModuleLevel(i);
- assert(int(ModuleLev) >= 0 && "BAD!");
-
- TypePlane &Plane = getPlane(i);
-
- assert(ModuleLev <= Plane.size() && "module levels higher than elements?");
- while (Plane.size() != ModuleLev) {
- assert(!isa<GlobalValue>(Plane.back()) &&
- "Functions cannot define globals!");
- NodeMap.erase(Plane.back()); // Erase from nodemap
- Plane.pop_back(); // Shrink plane
- }
- }
-
- // We don't need this state anymore, free it up.
- ModuleLevel.clear();
-
- // Finally, remove any type planes defined by the function...
- if (!CompactionTable.empty()) {
- CompactionTable.clear();
- } else {
- while (Table.size() > NumModuleTypes) {
- TypePlane &Plane = Table.back();
- SC_DEBUG("Removing Plane " << (Table.size()-1) << " of size "
- << Plane.size() << "\n");
- while (Plane.size()) {
- assert(!isa<GlobalValue>(Plane.back()) &&
- "Functions cannot define globals!");
- NodeMap.erase(Plane.back()); // Erase from nodemap
- Plane.pop_back(); // Shrink plane
- }
-
- Table.pop_back(); // Nuke the plane, we don't like it.
- }
- }
-
- SC_DEBUG("end purgeFunction!\n");
-}
-
-static inline bool hasNullValue(unsigned TyID) {
- return TyID != Type::LabelTyID && TyID != Type::TypeTyID &&
- TyID != Type::VoidTyID;
-}
-
-/// getOrCreateCompactionTableSlot - This method is used to build up the initial
-/// approximation of the compaction table.
-unsigned SlotCalculator::getOrCreateCompactionTableSlot(const Value *V) {
- if (const ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(V))
- V = CPR->getValue();
- std::map<const Value*, unsigned>::iterator I =
- CompactionNodeMap.lower_bound(V);
- if (I != CompactionNodeMap.end() && I->first == V)
- return I->second; // Already exists?
-
- // Make sure the type is in the table.
- unsigned Ty;
- if (!CompactionTable[Type::TypeTyID].empty())
- Ty = getOrCreateCompactionTableSlot(V->getType());
- else // If the type plane was decompactified, use the global plane ID
- Ty = getSlot(V->getType());
- if (CompactionTable.size() <= Ty)
- CompactionTable.resize(Ty+1);
-
- assert(!isa<Type>(V) || ModuleLevel.empty());
-
- TypePlane &TyPlane = CompactionTable[Ty];
-
- // Make sure to insert the null entry if the thing we are inserting is not a
- // null constant.
- if (TyPlane.empty() && hasNullValue(V->getType()->getPrimitiveID())) {
- Value *ZeroInitializer = Constant::getNullValue(V->getType());
- if (V != ZeroInitializer) {
- TyPlane.push_back(ZeroInitializer);
- CompactionNodeMap[ZeroInitializer] = 0;
- }
- }
-
- unsigned SlotNo = TyPlane.size();
- TyPlane.push_back(V);
- CompactionNodeMap.insert(std::make_pair(V, SlotNo));
- return SlotNo;
-}
-
-
-/// buildCompactionTable - Since all of the function constants and types are
-/// stored in the module-level constant table, we don't need to emit a function
-/// constant table. Also due to this, the indices for various constants and
-/// types might be very large in large programs. In order to avoid blowing up
-/// the size of instructions in the bytecode encoding, we build a compaction
-/// table, which defines a mapping from function-local identifiers to global
-/// identifiers.
-void SlotCalculator::buildCompactionTable(const Function *F) {
- assert(CompactionNodeMap.empty() && "Compaction table already built!");
- // First step, insert the primitive types.
- CompactionTable.resize(Type::TypeTyID+1);
- for (unsigned i = 0; i != Type::FirstDerivedTyID; ++i) {
- const Type *PrimTy = Type::getPrimitiveType((Type::PrimitiveID)i);
- CompactionTable[Type::TypeTyID].push_back(PrimTy);
- CompactionNodeMap[PrimTy] = i;
- }
-
- // Next, include any types used by function arguments.
- for (Function::const_aiterator I = F->abegin(), E = F->aend(); I != E; ++I)
- getOrCreateCompactionTableSlot(I->getType());
-
- // Next, find all of the types and values that are referred to by the
- // instructions in the program.
- for (const_inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) {
- getOrCreateCompactionTableSlot(I->getType());
- for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op)
- if (isa<Constant>(I->getOperand(op)) ||
- isa<GlobalValue>(I->getOperand(op)))
- getOrCreateCompactionTableSlot(I->getOperand(op));
- if (const VANextInst *VAN = dyn_cast<VANextInst>(&*I))
- getOrCreateCompactionTableSlot(VAN->getArgType());
- }
-
- // Do the types in the symbol table
- const SymbolTable &ST = F->getSymbolTable();
- for (SymbolTable::type_const_iterator TI = ST.type_begin(),
- TE = ST.type_end(); TI != TE; ++TI)
- getOrCreateCompactionTableSlot(TI->second);
-
- // Now do the constants and global values
- for (SymbolTable::plane_const_iterator PI = ST.plane_begin(),
- PE = ST.plane_end(); PI != PE; ++PI)
- for (SymbolTable::value_const_iterator VI = PI->second.begin(),
- VE = PI->second.end(); VI != VE; ++VI)
- if (isa<Constant>(VI->second) || isa<GlobalValue>(VI->second))
- getOrCreateCompactionTableSlot(VI->second);
-
- // Now that we have all of the values in the table, and know what types are
- // referenced, make sure that there is at least the zero initializer in any
- // used type plane. Since the type was used, we will be emitting instructions
- // to the plane even if there are no constants in it.
- CompactionTable.resize(CompactionTable[Type::TypeTyID].size());
- for (unsigned i = 0, e = CompactionTable.size(); i != e; ++i)
- if (CompactionTable[i].empty() && i != Type::VoidTyID &&
- i != Type::LabelTyID) {
- const Type *Ty = cast<Type>(CompactionTable[Type::TypeTyID][i]);
- getOrCreateCompactionTableSlot(Constant::getNullValue(Ty));
- }
-
- // Okay, now at this point, we have a legal compaction table. Since we want
- // to emit the smallest possible binaries, do not compactify the type plane if
- // it will not save us anything. Because we have not yet incorporated the
- // function body itself yet, we don't know whether or not it's a good idea to
- // compactify other planes. We will defer this decision until later.
- TypePlane &GlobalTypes = Table[Type::TypeTyID];
-
- // All of the values types will be scrunched to the start of the types plane
- // of the global table. Figure out just how many there are.
- assert(!GlobalTypes.empty() && "No global types???");
- unsigned NumFCTypes = GlobalTypes.size()-1;
- while (!cast<Type>(GlobalTypes[NumFCTypes])->isFirstClassType())
- --NumFCTypes;
-
- // If there are fewer that 64 types, no instructions will be exploded due to
- // the size of the type operands. Thus there is no need to compactify types.
- // Also, if the compaction table contains most of the entries in the global
- // table, there really is no reason to compactify either.
- if (NumFCTypes < 64) {
- // Decompactifying types is tricky, because we have to move type planes all
- // over the place. At least we don't need to worry about updating the
- // CompactionNodeMap for non-types though.
- std::vector<TypePlane> TmpCompactionTable;
- std::swap(CompactionTable, TmpCompactionTable);
- TypePlane Types;
- std::swap(Types, TmpCompactionTable[Type::TypeTyID]);
-
- // Move each plane back over to the uncompactified plane
- while (!Types.empty()) {
- const Type *Ty = cast<Type>(Types.back());
- Types.pop_back();
- CompactionNodeMap.erase(Ty); // Decompactify type!
-
- if (Ty != Type::TypeTy) {
- // Find the global slot number for this type.
- int TySlot = getSlot(Ty);
- assert(TySlot != -1 && "Type doesn't exist in global table?");
-
- // Now we know where to put the compaction table plane.
- if (CompactionTable.size() <= unsigned(TySlot))
- CompactionTable.resize(TySlot+1);
- // Move the plane back into the compaction table.
- std::swap(CompactionTable[TySlot], TmpCompactionTable[Types.size()]);
-
- // And remove the empty plane we just moved in.
- TmpCompactionTable.pop_back();
- }
- }
- }
-}
-
-
-/// pruneCompactionTable - Once the entire function being processed has been
-/// incorporated into the current compaction table, look over the compaction
-/// table and check to see if there are any values whose compaction will not
-/// save us any space in the bytecode file. If compactifying these values
-/// serves no purpose, then we might as well not even emit the compactification
-/// information to the bytecode file, saving a bit more space.
-///
-/// Note that the type plane has already been compactified if possible.
-///
-void SlotCalculator::pruneCompactionTable() {
- TypePlane &TyPlane = CompactionTable[Type::TypeTyID];
- for (unsigned ctp = 0, e = CompactionTable.size(); ctp != e; ++ctp)
- if (ctp != Type::TypeTyID && !CompactionTable[ctp].empty()) {
- TypePlane &CPlane = CompactionTable[ctp];
- unsigned GlobalSlot = ctp;
- if (!TyPlane.empty())
- GlobalSlot = getGlobalSlot(TyPlane[ctp]);
-
- if (GlobalSlot >= Table.size())
- Table.resize(GlobalSlot+1);
- TypePlane &GPlane = Table[GlobalSlot];
-
- unsigned ModLevel = getModuleLevel(ctp);
- unsigned NumFunctionObjs = CPlane.size()-ModLevel;
-
- // If the maximum index required if all entries in this plane were merged
- // into the global plane is less than 64, go ahead and eliminate the
- // plane.
- bool PrunePlane = GPlane.size() + NumFunctionObjs < 64;
-
- // If there are no function-local values defined, and the maximum
- // referenced global entry is less than 64, we don't need to compactify.
- if (!PrunePlane && NumFunctionObjs == 0) {
- unsigned MaxIdx = 0;
- for (unsigned i = 0; i != ModLevel; ++i) {
- unsigned Idx = NodeMap[CPlane[i]];
- if (Idx > MaxIdx) MaxIdx = Idx;
- }
- PrunePlane = MaxIdx < 64;
- }
-
- // Ok, finally, if we decided to prune this plane out of the compaction
- // table, do so now.
- if (PrunePlane) {
- TypePlane OldPlane;
- std::swap(OldPlane, CPlane);
-
- // Loop over the function local objects, relocating them to the global
- // table plane.
- for (unsigned i = ModLevel, e = OldPlane.size(); i != e; ++i) {
- const Value *V = OldPlane[i];
- CompactionNodeMap.erase(V);
- assert(NodeMap.count(V) == 0 && "Value already in table??");
- getOrCreateSlot(V);
- }
-
- // For compactified global values, just remove them from the compaction
- // node map.
- for (unsigned i = 0; i != ModLevel; ++i)
- CompactionNodeMap.erase(OldPlane[i]);
-
- // Update the new modulelevel for this plane.
- assert(ctp < ModuleLevel.size() && "Cannot set modulelevel!");
- ModuleLevel[ctp] = GPlane.size()-NumFunctionObjs;
- assert((int)ModuleLevel[ctp] >= 0 && "Bad computation!");
- }
- }
-}
-
-
-int SlotCalculator::getSlot(const Value *V) const {
- // If there is a CompactionTable active...
- if (!CompactionNodeMap.empty()) {
- std::map<const Value*, unsigned>::const_iterator I =
- CompactionNodeMap.find(V);
- if (I != CompactionNodeMap.end())
- return (int)I->second;
- // Otherwise, if it's not in the compaction table, it must be in a
- // non-compactified plane.
- }
-
- std::map<const Value*, unsigned>::const_iterator I = NodeMap.find(V);
- if (I != NodeMap.end())
- return (int)I->second;
-
- // Do not number ConstantPointerRef's at all. They are an abomination.
- if (const ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(V))
- return getSlot(CPR->getValue());
-
- return -1;
-}
-
-
-int SlotCalculator::getOrCreateSlot(const Value *V) {
- if (V->getType() == Type::VoidTy) return -1;
-
- int SlotNo = getSlot(V); // Check to see if it's already in!
- if (SlotNo != -1) return SlotNo;
-
- // Do not number ConstantPointerRef's at all. They are an abomination.
- if (const ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(V))
- return getOrCreateSlot(CPR->getValue());
-
- if (!isa<GlobalValue>(V)) // Initializers for globals are handled explicitly
- if (const Constant *C = dyn_cast<Constant>(V)) {
- assert(CompactionNodeMap.empty() &&
- "All needed constants should be in the compaction map already!");
-
- // Do not index the characters that make up constant strings. We emit
- // constant strings as special entities that don't require their
- // individual characters to be emitted.
- if (!isa<ConstantArray>(C) || !cast<ConstantArray>(C)->isString()) {
- // This makes sure that if a constant has uses (for example an array of
- // const ints), that they are inserted also.
- //
- for (User::const_op_iterator I = C->op_begin(), E = C->op_end();
- I != E; ++I)
- getOrCreateSlot(*I);
- } else {
- assert(ModuleLevel.empty() &&
- "How can a constant string be directly accessed in a function?");
- // Otherwise, if we are emitting a bytecode file and this IS a string,
- // remember it.
- if (!C->isNullValue())
- ConstantStrings.push_back(cast<ConstantArray>(C));
- }
- }
-
- return insertValue(V);
-}
-
-
-int SlotCalculator::insertValue(const Value *D, bool dontIgnore) {
- assert(D && "Can't insert a null value!");
- assert(getSlot(D) == -1 && "Value is already in the table!");
-
- // If we are building a compaction map, and if this plane is being compacted,
- // insert the value into the compaction map, not into the global map.
- if (!CompactionNodeMap.empty()) {
- if (D->getType() == Type::VoidTy) return -1; // Do not insert void values
- assert(!isa<Type>(D) && !isa<Constant>(D) && !isa<GlobalValue>(D) &&
- "Types, constants, and globals should be in global SymTab!");
-
- int Plane = getSlot(D->getType());
- assert(Plane != -1 && CompactionTable.size() > (unsigned)Plane &&
- "Didn't find value type!");
- if (!CompactionTable[Plane].empty())
- return getOrCreateCompactionTableSlot(D);
- }
-
- // If this node does not contribute to a plane, or if the node has a
- // name and we don't want names, then ignore the silly node... Note that types
- // do need slot numbers so that we can keep track of where other values land.
- //
- if (!dontIgnore) // Don't ignore nonignorables!
- if (D->getType() == Type::VoidTy ) { // Ignore void type nodes
- SC_DEBUG("ignored value " << *D << "\n");
- return -1; // We do need types unconditionally though
- }
-
- // If it's a type, make sure that all subtypes of the type are included...
- if (const Type *TheTy = dyn_cast<Type>(D)) {
-
- // Insert the current type before any subtypes. This is important because
- // recursive types elements are inserted in a bottom up order. Changing
- // this here can break things. For example:
- //
- // global { \2 * } { { \2 }* null }
- //
- int ResultSlot = doInsertValue(TheTy);
- SC_DEBUG(" Inserted type: " << TheTy->getDescription() << " slot=" <<
- ResultSlot << "\n");
-
- // Loop over any contained types in the definition... in post
- // order.
- //
- for (po_iterator<const Type*> I = po_begin(TheTy), E = po_end(TheTy);
- I != E; ++I) {
- if (*I != TheTy) {
- const Type *SubTy = *I;
- // If we haven't seen this sub type before, add it to our type table!
- if (getSlot(SubTy) == -1) {
- SC_DEBUG(" Inserting subtype: " << SubTy->getDescription() << "\n");
- int Slot = doInsertValue(SubTy);
- SC_DEBUG(" Inserted subtype: " << SubTy->getDescription() <<
- " slot=" << Slot << "\n");
- }
- }
- }
- return ResultSlot;
- }
-
- // Okay, everything is happy, actually insert the silly value now...
- return doInsertValue(D);
-}
-
-// doInsertValue - This is a small helper function to be called only
-// be insertValue.
-//
-int SlotCalculator::doInsertValue(const Value *D) {
- const Type *Typ = D->getType();
- unsigned Ty;
-
- // Used for debugging DefSlot=-1 assertion...
- //if (Typ == Type::TypeTy)
- // cerr << "Inserting type '" << cast<Type>(D)->getDescription() << "'!\n";
-
- if (Typ->isDerivedType()) {
- int ValSlot;
- if (CompactionTable.empty())
- ValSlot = getSlot(Typ);
- else
- ValSlot = getGlobalSlot(Typ);
- if (ValSlot == -1) { // Have we already entered this type?
- // Nope, this is the first we have seen the type, process it.
- ValSlot = insertValue(Typ, true);
- assert(ValSlot != -1 && "ProcessType returned -1 for a type?");
- }
- Ty = (unsigned)ValSlot;
- } else {
- Ty = Typ->getPrimitiveID();
- }
-
- if (Table.size() <= Ty) // Make sure we have the type plane allocated...
- Table.resize(Ty+1, TypePlane());
-
- // If this is the first value to get inserted into the type plane, make sure
- // to insert the implicit null value...
- if (Table[Ty].empty() && hasNullValue(Ty)) {
- Value *ZeroInitializer = Constant::getNullValue(Typ);
-
- // If we are pushing zeroinit, it will be handled below.
- if (D != ZeroInitializer) {
- Table[Ty].push_back(ZeroInitializer);
- NodeMap[ZeroInitializer] = 0;
- }
- }
-
- // Insert node into table and NodeMap...
- unsigned DestSlot = NodeMap[D] = Table[Ty].size();
- Table[Ty].push_back(D);
-
- SC_DEBUG(" Inserting value [" << Ty << "] = " << D << " slot=" <<
- DestSlot << " [");
- // G = Global, C = Constant, T = Type, F = Function, o = other
- SC_DEBUG((isa<GlobalVariable>(D) ? "G" : (isa<Constant>(D) ? "C" :
- (isa<Type>(D) ? "T" : (isa<Function>(D) ? "F" : "o")))));
- SC_DEBUG("]\n");
- return (int)DestSlot;
-}