#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "Support/STLExtras.h"
+#include "Support/LeakDetector.h"
#include "SymbolTableListTraitsImpl.h"
#include <algorithm>
#include <map>
Function *ilist_traits<Function>::createNode() {
- return new Function(FunctionType::get(Type::VoidTy,std::vector<const Type*>(),
- false), false);
+ FunctionType *FTy =
+ FunctionType::get(Type::VoidTy, std::vector<const Type*>(), false);
+ Function *Ret = new Function(FTy, GlobalValue::ExternalLinkage);
+ // This should not be garbage monitored.
+ LeakDetector::removeGarbageObject(Ret);
+ return Ret;
}
GlobalVariable *ilist_traits<GlobalVariable>::createNode() {
- return new GlobalVariable(Type::IntTy, false, false);
+ GlobalVariable *Ret = new GlobalVariable(Type::IntTy, false,
+ GlobalValue::ExternalLinkage);
+ // This should not be garbage monitored.
+ LeakDetector::removeGarbageObject(Ret);
+ return Ret;
}
iplist<Function> &ilist_traits<Function>::getList(Module *M) {
};
-Module::Module() {
+Module::Module(const std::string &MID)
+ : ModuleID(MID), Endian(BigEndian), PtrSize(Pointer64) {
FunctionList.setItemParent(this);
FunctionList.setParent(this);
GlobalList.setItemParent(this);
GlobalList.setParent(this);
GVRefMap = 0;
- SymTab = 0;
+ SymTab = new SymbolTable();
}
Module::~Module() {
print(std::cerr);
}
-SymbolTable *Module::getSymbolTableSure() {
- if (!SymTab) SymTab = new SymbolTable(0);
- return SymTab;
-}
-
-// hasSymbolTable() - Returns true if there is a symbol table allocated to
-// this object AND if there is at least one name in it!
-//
-bool Module::hasSymbolTable() const {
- if (!SymTab) return false;
-
- for (SymbolTable::const_iterator I = SymTab->begin(), E = SymTab->end();
- I != E; ++I)
- if (I->second.begin() != I->second.end())
- return true; // Found nonempty type plane!
-
- return false;
-}
-
-
// getOrInsertFunction - Look up the specified function in the module symbol
// table. If it does not exist, add a prototype for the function and return
// it. This is nice because it allows most passes to get away with not handling
//
Function *Module::getOrInsertFunction(const std::string &Name,
const FunctionType *Ty) {
- SymbolTable *SymTab = getSymbolTableSure();
+ SymbolTable &SymTab = getSymbolTable();
// See if we have a definitions for the specified function already...
- if (Value *V = SymTab->lookup(PointerType::get(Ty), Name)) {
+ if (Value *V = SymTab.lookup(PointerType::get(Ty), Name)) {
return cast<Function>(V); // Yup, got it
} else { // Nope, add one
- Function *New = new Function(Ty, false, Name);
+ Function *New = new Function(Ty, GlobalVariable::ExternalLinkage, Name);
FunctionList.push_back(New);
return New; // Return the new prototype...
}
// If it does not exist, return null.
//
Function *Module::getFunction(const std::string &Name, const FunctionType *Ty) {
- SymbolTable *SymTab = getSymbolTable();
- if (SymTab == 0) return 0; // No symtab, no symbols...
-
- return cast_or_null<Function>(SymTab->lookup(PointerType::get(Ty), Name));
+ SymbolTable &SymTab = getSymbolTable();
+ return cast_or_null<Function>(SymTab.lookup(PointerType::get(Ty), Name));
}
// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
// table is not modified.
//
bool Module::addTypeName(const std::string &Name, const Type *Ty) {
- SymbolTable *ST = getSymbolTableSure();
+ SymbolTable &ST = getSymbolTable();
- if (ST->lookup(Type::TypeTy, Name)) return true; // Already in symtab...
+ if (ST.lookup(Type::TypeTy, Name)) return true; // Already in symtab...
// Not in symbol table? Set the name with the Symtab as an argument so the
// type knows what to update...
- ((Value*)Ty)->setName(Name, ST);
+ ((Value*)Ty)->setName(Name, &ST);
return false;
}
+/// getMainFunction - This function looks up main efficiently. This is such a
+/// common case, that it is a method in Module. If main cannot be found, a
+/// null pointer is returned.
+///
+Function *Module::getMainFunction() {
+ std::vector<const Type*> Params;
+
+ // int main(void)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
+ Params, false)))
+ return F;
+
+ // void main(void)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
+ Params, false)))
+ return F;
+
+ Params.push_back(Type::IntTy);
+
+ // int main(int argc)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
+ Params, false)))
+ return F;
+
+ // void main(int argc)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
+ Params, false)))
+ return F;
+
+ for (unsigned i = 0; i != 2; ++i) { // Check argv and envp
+ Params.push_back(PointerType::get(PointerType::get(Type::SByteTy)));
+
+ // int main(int argc, char **argv)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
+ Params, false)))
+ return F;
+
+ // void main(int argc, char **argv)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
+ Params, false)))
+ return F;
+ }
+
+ // Ok, try to find main the hard way...
+ return getNamedFunction("main");
+}
+
+/// getNamedFunction - Return the first function in the module with the
+/// specified name, of arbitrary type. This method returns null if a function
+/// with the specified name is not found.
+///
+Function *Module::getNamedFunction(const std::string &Name) {
+ // Loop over all of the functions, looking for the function desired
+ for (iterator I = begin(), E = end(); I != E; ++I)
+ if (I->getName() == Name)
+ return I;
+ return 0; // function not found...
+}
+
+
+
// getTypeName - If there is at least one entry in the symbol table for the
// specified type, return it.
//
std::string Module::getTypeName(const Type *Ty) {
- const SymbolTable *ST = getSymbolTable();
- if (ST == 0) return ""; // No symbol table, must not have an entry...
- if (ST->find(Type::TypeTy) == ST->end())
+ const SymbolTable &ST = getSymbolTable();
+ if (ST.find(Type::TypeTy) == ST.end())
return ""; // No names for types...
- SymbolTable::type_const_iterator TI = ST->type_begin(Type::TypeTy);
- SymbolTable::type_const_iterator TE = ST->type_end(Type::TypeTy);
+ SymbolTable::type_const_iterator TI = ST.type_begin(Type::TypeTy);
+ SymbolTable::type_const_iterator TE = ST.type_end(Type::TypeTy);
while (TI != TE && TI->second != (const Value*)Ty)
++TI;
}
void Module::mutateConstantPointerRef(GlobalValue *OldGV, GlobalValue *NewGV) {
+ assert(OldGV != NewGV && "Cannot mutate to the same global!");
GlobalValueRefMap::iterator I = GVRefMap->Map.find(OldGV);
assert(I != GVRefMap->Map.end() &&
"mutateConstantPointerRef; OldGV not in table!");
// Remove the old entry...
GVRefMap->Map.erase(I);
- // Insert the new entry...
- GVRefMap->Map.insert(std::make_pair(NewGV, Ref));
+ // Check to see if a CPR already exists for NewGV
+ I = GVRefMap->Map.lower_bound(NewGV);
+
+ if (I == GVRefMap->Map.end() || I->first != NewGV) {
+ // Insert the new entry...
+ GVRefMap->Map.insert(I, std::make_pair(NewGV, Ref));
+ } else {
+ // Otherwise, an entry already exists for the current global value.
+ // Completely replace the old CPR with the existing one...
+ Ref->replaceAllUsesWith(I->second);
+ delete Ref;
+ }
}