return cast<FPMathOperator>(this)->getFastMathFlags();
}
+/// Copy I's fast-math flags
+void Instruction::copyFastMathFlags(const Instruction *I) {
+ setFastMathFlags(I->getFastMathFlags());
+}
+
+
const char *Instruction::getOpcodeName(unsigned OpCode) {
switch (OpCode) {
// Terminators