//
//===----------------------------------------------------------------------===//
+const int DominatorTree::ID = 0;
static RegisterPass<DominatorTree>
E("domtree", "Dominator Tree Construction", true);
// DominanceFrontier Implementation
//===----------------------------------------------------------------------===//
+const int DominanceFrontier::ID = 0;
static RegisterPass<DominanceFrontier>
G("domfrontier", "Dominance Frontier Construction", true);
// ETForest implementation
//===----------------------------------------------------------------------===//
+const int ETForest::ID = 0;
static RegisterPass<ETForest>
D("etforest", "ET Forest Construction", true);