-//===-- ConstantHandling.h - Stuff for manipulating constants ----*- C++ -*--=//
-//
-// This file contains the declarations of some cool operators that allow you
-// to do natural things with constant pool values.
-//
-// Unfortunately we can't overload operators on pointer types (like this:)
-//
-// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2)
-//
-// so we must make due with references, even though it leads to some butt ugly
-// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; )
-//
-//===----------------------------------------------------------------------===//
-//
-// WARNING: These operators return pointers to newly 'new'd objects. You MUST
-// make sure to free them if you don't want them hanging around. Also,
-// note that these may return a null object if I don't know how to
-// perform those operations on the specified constant types.
-//
-//===----------------------------------------------------------------------===//
-//
-// Implementation notes:
-// This library is implemented this way for a reason: In most cases, we do
-// not want to have to link the constant mucking code into an executable.
-// We do, however want to tie some of this into the main type system, as an
-// optional component. By using a mutable cache member in the Type class, we
-// get exactly the kind of behavior we want.
-//
-// In the end, we get performance almost exactly the same as having a virtual
-// function dispatch, but we don't have to put our virtual functions into the
-// "Type" class, and we can implement functionality with templates. Good deal.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_OPT_CONSTANTHANDLING_H
-#define LLVM_OPT_CONSTANTHANDLING_H
-
-#include "llvm/ConstPoolVals.h"
-#include "llvm/Type.h"
-
-//===----------------------------------------------------------------------===//
-// Implement == directly...
-//===----------------------------------------------------------------------===//
-
-inline ConstPoolBool *operator==(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return new ConstPoolBool(V1.equals(&V2));
-}
-
-//===----------------------------------------------------------------------===//
-// Implement all other operators indirectly through TypeRules system
-//===----------------------------------------------------------------------===//
-
-class ConstRules {
-protected:
- inline ConstRules() {} // Can only be subclassed...
-public:
- // Unary Operators...
- virtual ConstPoolVal *neg(const ConstPoolVal *V) const = 0;
- virtual ConstPoolVal *not(const ConstPoolVal *V) const = 0;
-
- // Binary Operators...
- virtual ConstPoolVal *add(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
- virtual ConstPoolVal *sub(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
-
- virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
-
- // ConstRules::get - A type will cache its own type rules if one is needed...
- // we just want to make sure to hit the cache instead of doing it indirectly,
- // if possible...
- //
- static inline const ConstRules *get(const ConstPoolVal &V) {
- const ConstRules *Result = V.getType()->getConstRules();
- return Result ? Result : find(V.getType());
- }
-private :
- static const ConstRules *find(const Type *Ty);
-
- ConstRules(const ConstRules &); // Do not implement
- ConstRules &operator=(const ConstRules &); // Do not implement
-};
-
-
-inline ConstPoolVal *operator-(const ConstPoolVal &V) {
- return ConstRules::get(V)->neg(&V);
-}
-
-inline ConstPoolVal *operator!(const ConstPoolVal &V) {
- return ConstRules::get(V)->not(&V);
-}
-
-
-
-inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->add(&V1, &V2);
-}
-
-inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->sub(&V1, &V2);
-}
-
-inline ConstPoolBool *operator<(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->lessthan(&V1, &V2);
-}
-
-
-//===----------------------------------------------------------------------===//
-// Implement 'derived' operators based on what we already have...
-//===----------------------------------------------------------------------===//
-
-inline ConstPoolBool *operator>(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- return V2 < V1;
-}
-
-inline ConstPoolBool *operator!=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- ConstPoolBool *Result = V1 == V2;
- Result->setValue(!Result->getValue()); // Invert value
- return Result; // !(V1 == V2)
-}
-
-inline ConstPoolBool *operator>=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- ConstPoolBool *Result = V1 < V2;
- Result->setValue(!Result->getValue()); // Invert value
- return Result; // !(V1 < V2)
-}
-
-inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- ConstPoolBool *Result = V1 > V2;
- Result->setValue(!Result->getValue()); // Invert value
- return Result; // !(V1 > V2)
-}
+//===-- ConstantFolding.h - Internal Constant Folding Interface -*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines the (internal) constant folding interfaces for LLVM. These
+// interfaces are used by the ConstantExpr::get* methods to automatically fold
+// constants when possible.
+//
+// These operators may return a null object if they don't know how to perform
+// the specified operation on the specified constant types.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef CONSTANTFOLDING_H
+#define CONSTANTFOLDING_H
+
+namespace llvm {
+ class Value;
+ class Constant;
+ class Type;
+
+ // Constant fold various types of instruction...
+ Constant *ConstantFoldCastInstruction(
+ unsigned opcode, ///< The opcode of the cast
+ const Constant *V, ///< The source constant
+ const Type *DestTy ///< The destination type
+ );
+ Constant *ConstantFoldSelectInstruction(const Constant *Cond,
+ const Constant *V1,
+ const Constant *V2);
+ Constant *ConstantFoldExtractElementInstruction(const Constant *Val,
+ const Constant *Idx);
+ Constant *ConstantFoldInsertElementInstruction(const Constant *Val,
+ const Constant *Elt,
+ const Constant *Idx);
+ Constant *ConstantFoldShuffleVectorInstruction(const Constant *V1,
+ const Constant *V2,
+ const Constant *Mask);
+ Constant *ConstantFoldExtractValueInstruction(const Constant *Agg,
+ const unsigned *Idxs,
+ unsigned NumIdx);
+ Constant *ConstantFoldInsertValueInstruction(const Constant *Agg,
+ const Constant *Val,
+ const unsigned* Idxs,
+ unsigned NumIdx);
+ Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
+ const Constant *V2);
+ Constant *ConstantFoldCompareInstruction(unsigned short predicate,
+ const Constant *C1,
+ const Constant *C2);
+ Constant *ConstantFoldGetElementPtr(const Constant *C,
+ Constant* const *Idxs, unsigned NumIdx);
+} // End llvm namespace
#endif