// Then unreachable blocks.
if (UnreachableBlocks.empty()) {
- UnreachableBlock = 0;
+ UnreachableBlock = nullptr;
} else if (UnreachableBlocks.size() == 1) {
UnreachableBlock = UnreachableBlocks.front();
} else {
// Now handle return blocks.
if (ReturningBlocks.empty()) {
- ReturnBlock = 0;
+ ReturnBlock = nullptr;
return false; // No blocks return
} else if (ReturningBlocks.size() == 1) {
ReturnBlock = ReturningBlocks.front(); // Already has a single return block
BasicBlock *NewRetBlock = BasicBlock::Create(F.getContext(),
"UnifiedReturnBlock", &F);
- PHINode *PN = 0;
+ PHINode *PN = nullptr;
if (F.getReturnType()->isVoidTy()) {
- ReturnInst::Create(F.getContext(), NULL, NewRetBlock);
+ ReturnInst::Create(F.getContext(), nullptr, NewRetBlock);
} else {
// If the function doesn't return void... add a PHI node to the block...
PN = PHINode::Create(F.getReturnType(), ReturningBlocks.size(),