if (!isa<CallInst>(I)) continue;
CallInst *CI = cast<CallInst>(I);
- // If this is an intrinsic function call, don't convert it to an
- // invoke.
- if (CI->getCalledFunction() &&
- CI->getCalledFunction()->getIntrinsicID())
+ // If this is an intrinsic function call or an inline asm, don't
+ // convert it to an invoke.
+ if ((CI->getCalledFunction() &&
+ CI->getCalledFunction()->getIntrinsicID()) ||
+ isa<InlineAsm>(CI->getCalledValue()))
continue;
// Convert this function call into an invoke instruction.
++I;
// Transfer all of the allocas over in a block. Using splice means
- // that they instructions aren't removed from the symbol table, then
+ // that the instructions aren't removed from the symbol table, then
// reinserted.
- Caller->front().getInstList().splice(InsertPoint,
- FirstNewBlock->getInstList(),
- AI, I);
+ Caller->getEntryBlock().getInstList().splice(
+ InsertPoint,
+ FirstNewBlock->getInstList(),
+ AI, I);
}
}
}